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The '''Energy''' [[ego]], exclusive to [[orb]]s, passively refills your MP when casting a spell. You have an <code>Evocations / 54</code> chance of regaining the MP used in the spell (50% chance at 27 Evocations)<ref>{{source ref|0.27.1|spl-cast.cc|669}}</ref>, . Each time this happens, you have a <code>1 / (Evocations - MP cost)</code> chance of either being confused for <code>1 + 1d4</code> turns or losing 1-5 [[intelligence]].  
The '''Energy''' [[ego]], exclusive to [[orb]]s, passively refills your MP when casting a spell. You have an <code>Evocations / 54</code> chance of regaining the MP used in the spell (50% chance at 27 Evocations)<ref>{{source ref|0.27.1|spl-cast.cc|669}}</ref>, . Each time this happens, you have a <code>1 / (Evocations - MP cost)</code> chance of either being confused for <code>1 + 1d4</code> turns or losing 1-5 [[intelligence]].  



Revision as of 21:45, 3 February 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
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The Energy ego, exclusive to orbs, passively refills your MP when casting a spell. You have an Evocations / 54 chance of regaining the MP used in the spell (50% chance at 27 Evocations)[1], . Each time this happens, you have a 1 / (Evocations - MP cost) chance of either being confused for 1 + 1d4 turns or losing 1-5 intelligence.

Wielding the Staff of Wucad Mu will triple the chance of success and dramatically lower the backfire rate.

References

  1. ↑ spl-cast.cc:669 (0.27.1)

History

This ego was introduced, along with orbs, in 0.28.

Orbs
Attunement • Energy • Glass • Guile • Light • Mayhem • Mesmerism • Pyromania • Stardust