Jump to content
Toggle menu
  • 3.1K articles
  • 4.4K files
  • 18 users
  • 91.5K edits
Ashenzari's Archive
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Enchantments: Difference between revisions

From Ashenzari's Archive
imported>Ion frigate
unbreaking template for newer species
imported>Ion frigate
Line 24: Line 24:
|Ke=<nowiki>-3</nowiki>
|Ke=<nowiki>-3</nowiki>
|Te=<nowiki>-3</nowiki>
|Te=<nowiki>-3</nowiki>
|Op=<nowiki>-</nowiki>
|Op=<nowiki>NA</nowiki>
|Ko=<nowiki>-1</nowiki>
|Ko=<nowiki>-1</nowiki>
|Mf=<nowiki>+1</nowiki>
|Mf=<nowiki>+1</nowiki>

Revision as of 23:09, 14 February 2013

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
For the class of spells and effects known as "hostile enchantments", see Magic resistance#Resistible enchantments.

The Enchantments skill measured your ability with spells that enhance your own power (such as Haste) or debilitate monsters (such as Confuse). Being skilled in Enchantments also increased your magic resistance.

Enchantments Aptitudes

From Dungeon Crawl Stone Soup 0.7.1 in-game documentation:

Hu Ce Dg Ds Dr DD DE HE SE Fe Gh Ha Ko Mf Mi Mu Na Op Og HO Sp Te Tr Vp
0 -1 {{{Dg}}} {{{Ds}}} -1 -1 +4 +2 -2 NA -2 0 -1 +1 -3 -2 0 NA -3 -1 +4 -3 -4 {{{Vp}}}

History

The Enchantments school of magic was split into Charms and Hexes in 0.8.