Electric golem: Difference between revisions
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Spells: [[Lightning Bolt]], [[Blink]] | Spells: [[Lightning Bolt]], [[Blink]] | ||
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==Spells== | |||
{{Spellcaster | |||
|number= | |||
|slot1=[[Lightning Bolt]] (3d20) | |||
|slot2=[[Lightning Bolt]] (3d20) | |||
|slot3=[[Blink]] | |||
|slot4=[[Lightning Bolt]] (3d20) | |||
|slot5=[[Lightning Bolt]] (3d20) | |||
|slot6=[[Blink]] | |||
}} | |||
{{clear}} | |||
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==Tips & Tricks== | ==Tips & Tricks== | ||
*[[Electricity]] resistance and decent [[AC]] are mandatory for survival. If you lack rElec, quaff a [[potion of resistance]] and teleport away. | *[[Electricity]] resistance and decent [[AC]] are mandatory for survival. If you lack rElec, quaff a [[potion of resistance]] and teleport away. | ||
*[[Levitation]] or [[flight]] also reduces the damage of its electricity attacks, but not as much as proper resistance. | *[[Levitation]] or [[flight]] also reduces the damage of its electricity attacks, but not as much as proper resistance. | ||
Revision as of 19:03, 24 January 2013
Version 0.11: This article may not be up to date for the latest stable release of Crawl.
| electric golem 8 | |
|---|---|
| HP | 105 - 165 |
| HD | 15 |
| XP | 8179 |
| Speed | 16 |
| AC | 5 |
| EV | 20 |
| Will | 160 |
| Attack1 | 15 (hit: electricity)
|
| Attack2 | 15 (hit: electricity)
|
| Attack3 | 15 (hit: plain)
|
| Attack4 | 15 (hit: plain) |
| Resistances | rElec, rPois+, rF+, rC+, rConstr |
| Vulnerabilities | None |
| Habitat | land |
| Intelligence | Plant |
| Uses | Open doors |
| Holiness | Non-living |
| Size | Large |
| Type | golem, electric golem |
| Flags | Spellcaster See invisible Insubstantial Glows Speaks |
| An animated figure made completely of electricity, created in some demented wizard's experiment.
"I sing the Body electric" -Walt Whitman, "I Sing the Body Electric", _Leaves of Grass_. 1867. |
Useful Info
Electric golems are one of the more dangerous monsters in the Realm of Zot. They move twice as fast as most species and Blink constantly while shooting lightning or annihilating you in melee. They're much more resistant to electricity and poison than they are to fire and cold.
Spells: Lightning Bolt, Blink
Spells
| Spell set | |
|---|---|
| Slot1 | Lightning Bolt (3d20) |
| Slot2 | Lightning Bolt (3d20) |
| Slot3 | Blink |
| Slot4 | Lightning Bolt (3d20) |
| Slot5 | Lightning Bolt (3d20) |
| Slot6 | Blink |
Tips & Tricks
- Electricity resistance and decent AC are mandatory for survival. If you lack rElec, quaff a potion of resistance and teleport away.
- Levitation or flight also reduces the damage of its electricity attacks, but not as much as proper resistance.