Eidolon: Difference between revisions
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Spells: [[Cause Fear]], [[Pain]] (1d14) | Spells: [[Cause Fear]], [[Pain]] (1d14) | ||
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==Spells== | |||
{{Spellcaster | |||
|number= | |||
|slot1=[[Pain]] (d14) | |||
|slot2=[[Cause Fear]] | |||
|slot3=''none'' | |||
|slot4=[[Cause Fear]] | |||
|slot5=''none'' | |||
|slot6=''none'' | |||
}} | |||
{{clear}} | |||
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==Tips & Tricks== | ==Tips & Tricks== | ||
Cause Fear can be resisted with high [[magic resistance]]. Even if it isn't resisted, it is rarely that much of a threat, although it can occasionally cause a dangerous lack of mobility, particularly in the Abyss. Luckily, Cause Fear does not affect your ability to attack these monsters in melee once they approach. | Cause Fear can be resisted with high [[magic resistance]]. Even if it isn't resisted, it is rarely that much of a threat, although it can occasionally cause a dangerous lack of mobility, particularly in the Abyss. Luckily, Cause Fear does not affect your ability to attack these monsters in melee once they approach. | ||
Revision as of 19:03, 24 January 2013
| Eidolon W | |
|---|---|
| HP | 51 - 91 |
| HD | 13 |
| XP | 1369 |
| Speed | 11 |
| AC | 12 |
| EV | 10 |
| Will | 138 |
| Attack1 | 13 (hit: drain experience)
|
| Attack2 | 13 (hit: drain stat)
|
| Resistances | rPois+, rC+, rN+, rTorm, rRot, rConstr |
| Vulnerabilities | Holy |
| Habitat | land |
| Intelligence | Normal |
| Uses | Open doors |
| Holiness | Undead |
| Size | Medium |
| Type | wraith, eidolon |
| Flags | Spellcaster Evil See invisible Levitate Glows Insubstantial moans |
| An ancient skeletal apparition, sheathed in a cloud of mist. Its form glows white-hot with debilitating energy. |
Useful Info
Eidolons are insubstantial undead monsters, similar to wraiths but stronger. Their melee attacks are both draining branded and cause random stat damage. They can also magically terrify you, making you unable to move closer to the eidolon for some time. They are found in the Abyss, as well as several Crypt endings.
Spells: Cause Fear, Pain (1d14)
Spells
| Spell set | |
|---|---|
| Slot1 | Pain (d14) |
| Slot2 | Cause Fear |
| Slot3 | none |
| Slot4 | Cause Fear |
| Slot5 | none |
| Slot6 | none |
Tips & Tricks
Cause Fear can be resisted with high magic resistance. Even if it isn't resisted, it is rarely that much of a threat, although it can occasionally cause a dangerous lack of mobility, particularly in the Abyss. Luckily, Cause Fear does not affect your ability to attack these monsters in melee once they approach.