Ego: Difference between revisions
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| Gain 1 rank in [[fire resistance]] and [[cold resistance]]. | | Gain 1 rank in [[fire resistance]] and [[cold resistance]]. | ||
| {rF+ rC+} | | {rF+ rC+} | ||
| Body armour (only [[ | | Body armour (only [[robe]]s), [[shields]], [[scarves]] | ||
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|[[Fire resistance|Fire Resistance]] | |[[Fire resistance|Fire Resistance]] | ||
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| Gain 1 rank of [[cold resistance]]. | | Gain 1 rank of [[cold resistance]]. | ||
| {rC+} | | {rC+} | ||
| All [[body armour]], [[barding]], [[shields]]<br><small>Cloaks found in an [[ | | All [[body armour]], [[barding]], [[shields]]<br><small>Cloaks found in an [[Ice cave]]</small> | ||
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|[[Poison Resistance]] | |[[Poison Resistance]] | ||
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| Boosts [[spell power]] for all spells. | | Boosts [[spell power]] for all spells. | ||
| {Archmagi} | | {Archmagi} | ||
| Body armour (only [[ | | Body armour (only [[robe]]s) | ||
|-style="vertical-align:top;" | |-style="vertical-align:top;" | ||
|[[Ponderousness]] | |[[Ponderousness]] | ||
Revision as of 19:54, 1 September 2023
Egos are special abilities and intrinsics found on weapons, armour, and other character items. When an item name shows as "+x foo of barring", the "of barring" is the ego. For example: boots of rampaging, war axe of electrocution.
Egos on weapons are often referred to as brands. This page focuses only on non-weapon egos; see the brand page for weapon egos.
Egos
Armour egos
| Name | Effect | Inscription | Found On |
|---|---|---|---|
| Resistance | Gain 1 rank in fire resistance and cold resistance. | {rF+ rC+} | Body armour (only robes), shields, scarves |
| Fire Resistance | Gain 1 rank of fire resistance. | {rF+} | All body armour, barding, shields Cloaks found in Volcano |
| Cold Resistance | Gain 1 rank of cold resistance. | {rC+} | All body armour, barding, shields Cloaks found in an Ice cave |
| Poison Resistance | Gain poison resistance. | {rPois} | All body armour (other than robes), cloaks, shields |
| Positive Energy | Gain 1 level of life protection. | {rN+} | All body armour, shields |
| Preservation | Gain corrosion resistance | {rCorr} | Cloaks |
| Protection | Shield: gain +3 AC. Weapon: temporarily gain +7 AC after striking an enemy. |
{Protect} or {AC+3} | Shields, weapons |
| Willpower | Gain +40 willpower. | {Will+} | All body armour, cloaks, hats |
| Strength | Gain +3 strength. | {Str+3} | Gloves |
| Dexterity | Gain +3 dexterity. | {Dex+3} | Gloves |
| Intelligence | Gain +3 intelligence. | {Int+3} | Hats, helmets |
| Rampaging | Adds an additional tile of movement when moving directly towards an enemy. | {rampage} | Boots, barding |
| Flight | Can be evoked for indefinite flight. | {+Fly} | Boots, barding |
| Stealth | Gain +50 stealth. | {Stlth+} | Boots, barding, cloaks |
| See Invisible | Gain see invisible. | {SInv} | Hats, helmets |
| Archmagi | Boosts spell power for all spells. | {Archmagi} | Body armour (only robes) |
| Ponderousness | Increases movement delay by 0.1 (10% slower for most species). | {ponderous} | Body armour (only chain mail, plate armour) |
| Reflection | Reflects any blocked physical or magical ranged attacks back at the attacker. | {reflect} | Shields |
| Hurling | +4 slaying to Throwing weapons. | {hurl} | Gloves |
Animal skins and crystal plate armour won't generate with egos outside of certain vaults. Dragon scales can never generate with egos (though they can have rF+, rC+, etc. as artefact properties).
Scarf egos
Scarves have a unique list of egos, some only found on scarves.
| Name | Effect | Inscription |
|---|---|---|
| Harm | Increases damage dealt and taken. | {Harm} |
| Invisibility | Can be evoked for invisibility, but each attempt drains the wearer. | {+Inv} |
| Repulsion | Lowers to-hit of ranged attacks. | {repulsion} |
| Resistance | Gain 1 rank in fire resistance and cold resistance. | {rF+ rC+} |
| Shadows | Reduces LOS range by 1 tile. | {shadows} |
Orb egos
Orbs also have a unique list of egos, these can only be found on orbs.
| Name | Effect | Inscription |
|---|---|---|
| Energy | On successful spell cast, 20% to refund MP. On spell miscast, 100% to refund MP. Increases spell failure rate. | {energy} |
| Guile | Reduces willpower of you and enemies by 80 (Will--). | {guile} |
| Light | Gives you a 3-tile halo, revealing invisible enemies, increasing to-hit against anyone but you, decreasing your stealth. | {light} |
| Mayhem | On kill, 50% chance to send another enemy into frenzy. | {mayhem} |
| Wrath | On melee hit, 20% chance to inflict berserk on yourself. | {*Rage} |
History
- Prior to 0.28, archery was an ego instead of hurling; also 5 new orb egos were added.
- Prior to 0.27, hats and gloves could not get the stealth ego. Running could be found on boots and bardings.
- 0.26 added the rampaging and shadows egos, caused the invisibility ego to drain the user, and renamed magic resistance to willpower.
- Prior to 0.25, spirit shield could be found as an ego on scarves.
- Prior to 0.15, the archery ego penalised melee (-1,-1) and gave more accuracy than damage (+5,+3).
- The preservation ego was removed in 0.15, and returned in 0.25.
- The jumping ego was added for boots in 0.14 and removed in 0.16.