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'''Earth Elementalists''' are mages with a preference for [[Earth Magic]]. | '''Earth Elementalists''' are mages with a preference for [[Earth Magic]]. | ||
==Preferred | ==Preferred Species== | ||
[[Deep Elf | [[Deep Elf]], [[Spriggan]], [[Gargoyle]], [[Demigod]], [[Ghoul]] and [[Octopode]] are the recommended species if you pick an Earth Elementalist Background. | ||
==Starting Equipment== | ==Starting Equipment== | ||
Revision as of 07:02, 10 September 2022
| Earth Elementalists know the Sandblast spell. More earthen spells are in their set of starting spells. |
Earth Elementalists are mages with a preference for Earth Magic.
Preferred Species
Starting Equipment
Starting Skills and Stats
These are adjusted by your species' aptitudes.
- Dodging: 2
- Stealth: 2
- Spellcasting: 2
- Transmutations: 1
- Earth Magic: 3
Choosing Earth Elementalist adds 7 to your starting Intelligence and 5 to your starting Dexterity.
Strategy
An Earth Elementalist's bread and butter consists of two fairly standard damage spells. They have standard beam targeting, aren't countered by a specific resistance, and are perfectly serviceable in the damage department. But what differentiates EE from a more boombastic school, like Fire Elementalist, is a small but useful variety of utility spells. This trend continues with Earth Magic as a whole; Iron Shot deals good (if slightly inaccurate) damage to any enemy, while utility spells include Borgnjor's Vile Clutch and Statue Form.
Spell Details
Sandblast is your level 1 spell. It deals more damage than most level 1 spells, in exchange for its slow (1.5) speed low range. It shines against enemies with low AC, such as ogres or even hydras. In exchange, Sandblast requires a stone for every casting, consuming it in the process.
At level 3, you gain Stone Arrow, a very competent damage spell. It's nothing special, though can't be resisted. Ironically, the level 3 spell has to compete a lot with Sandblast. The latter is much more MP efficient, while dealing similar damage/turn to foes without high AC. Regardless, Stone Arrow works just fine.
Petrify offers an entirely different kind of spell for EE, being very similar to Hexes. After a few turns, your opponent will be unable to act. Petrify can provide an entirely different playstyle - one of stabbing - and it can work for a while in the stead of more conventionally offensive spells.
It's often easy to forget that Passwall exists, but it can be a lifesaver in quite a few situations. It takes a few turns to act, but you'll pass through walls, to the other side. It remains useful in various niches for most of the game, including the orb run.
Tips & Tricks
- You can create passwall-able corridors with a wand of digging, for future use.
History
- In 0.29, most backgrounds were buffed; all Mage backgrounds gained a potion of magic. They also lost 30 stones (which were required for Sandblast).
- Prior to 0.27, Earth Elementalists started with the Book of Geomancy, and had Lee's Rapid Deconstruction.
- Prior to 0.19, Earth Elementalists started with 20 stones instead of 30. The increase was to compensate for the fact that sandblast now requires a stone for every cast.
- Prior to 0.14, Earth Elementalists only started with 1 level of Spellcasting.
| Backgrounds | |
|---|---|
| Warriors | Fighter • Gladiator • Monk • Hunter • Brigand |
| Zealots | Berserker • Chaos Knight • Cinder Acolyte |
| Warrior-mages | Warper • Hexslinger • Enchanter • Reaver |
| Mages | Hedge Wizard • Conjurer • Summoner • Necromancer • Forgewright • Fire Elementalist • Ice Elementalist • Air Elementalist • Earth Elementalist • Alchemist |
| Metamorphs | Shapeshifter • Stalker • Mystic |
| Adventurers | Artificer • Wanderer • Delver |