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Deep elf zephyrmancer: Difference between revisions

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==Useful info==
==Useful info==
'''Deep elf pyromancers''' are midgame casters that focus on [[Air mMgic]]. They are sometimes found in the mid to late [[Dungeon]], and are plentiful in the [[Elven Halls]].
'''Deep elf pyromancers''' are midgame casters that focus on [[Air Magic]]. They are sometimes found in the mid to late [[Dungeon]], and are plentiful in the [[Elven Halls]].


{{monster spells}}
{{monster spells}}

Revision as of 12:36, 10 April 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.

For a list of all deep elves, see list of deep elves.

deep elf zephyrmancer e 
HP 26-54
HD 9
XP 602
Speed 10
AC 3
EV 12
Will 40
Attack1 5 (hit: plain)



Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type elf, elf
Flags Speaks
Warm-blooded
An elf with a singular focus on the magic of the air, leaving little time to study anything else.
This page is a stub. You could probably expand this page should you wish to do so.

Useful info

Deep elf pyromancers are midgame casters that focus on Air Magic. They are sometimes found in the mid to late Dungeon, and are plentiful in the Elven Halls.

Spells

Tile Name Damage Range Flags
Lightning Bolt 3d16 LOS Wizard flag
Blink — — Wizard flag

History

Deep elf zephyrmancers were added in 0.27 as a single book, -focused version of the deep elf mage.