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Deathbane: Difference between revisions

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'''Disruption''' is a special [[brand]] found only on the [[artefact]] [[great mace]], '''[[Undeadhunter]]'''. Each time it strikes an [[undead]] target and deals damage <code>dam</code>, there is a 2/3 probability for the target to be blasted with disruptive energy up to an additional 3× damage (4× damage in total). On average, you deal 1.67× damage to undead targets.
'''Disruption''' is a special [[brand]] found only on the [[artefact]] [[great mace]], '''[[Undeadhunter]]'''. Each time it strikes an [[undead]] target and deals damage <code>dam</code>, there is a 2/3 probability for the target to be blasted with disruptive energy up to an additional 3× damage (4× damage in total). On average, you deal 1.67× damage to undead targets.


==Damage Calculation==
==Damage Calculation==
Additional damage is calculated according to the formula:
Unlike most brands, bonus damage is not linearly distrubuted. Additional damage is calculated according to the formula:
  random2avg((1 + (dam * 3)), 3))<ref>{{source ref|0.23.0|art-func.h|765}}</ref>
  random2avg((1 + (dam * 3)), 3))<ref>{{source ref|0.28.0|art-func.h|637}}</ref>
<code>random2avg</code><ref>{{source ref|0.23.0|random.cc|288}}</ref> takes the average of 3 rolls, here, which means the resulting extra damage ''approximates'' a Gaussian distribution with a mean of <code>3/2 × dam</code><ref><code>random2avg</code> returns an int, which shifts the mean slightly downwards from this value due to the effect of integer truncation for division in C++.</ref> and a standard deviation of approximately <code>1/2 × dam</code><ref>More exactly: <code>1/2 × sqrt[(dam × dam) + (dam / 3)]</code>. The difference between the two calculations is negligible, as the increase is between 0.08 and 0.083(3) for any <code>dam</code> above 1.</ref>.
<code>random2avg</code><ref>{{source ref|0.28.0|random.cc|327}}</ref> takes the average of 3 rolls, here, which means the resulting extra damage ''approximates'' a normal distribution with a mean of <code>3/2 × dam</code><ref><code>random2avg</code> returns an int, which shifts the mean slightly downwards from this value due to the effect of integer truncation for division in C++.</ref> and a standard deviation of approximately <code>1/2 × dam</code><ref>More exactly: <code>1/2 × sqrt[(dam × dam) + (dam / 3)]</code>. The difference between the two calculations is negligible, as the increase is between 0.08 and 0.083(3) for any <code>dam</code> above 1.</ref>.


Following the 68–95–99.7 rule<ref>https://en.wikipedia.org/wiki/68%E2%80%9395%E2%80%9399.7_rule</ref>, additional damage dealt is between 1× and 2× damage 68% of the time and between 0.5× and 2.5× damage 95% of the time.
Following the normal distrubution<ref>https://en.wikipedia.org/wiki/68%E2%80%9395%E2%80%9399.7_rule</ref>, additional damage dealt is between +100% and +200% damage, 68% of the time, and between +50% and +250% damage 95% of the time. (Assuming it deals extra damage at all)


==History==
==History==

Revision as of 21:12, 20 August 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.

Disruption is a special brand found only on the artefact great mace, Undeadhunter. Each time it strikes an undead target and deals damage dam, there is a 2/3 probability for the target to be blasted with disruptive energy up to an additional 3× damage (4× damage in total). On average, you deal 1.67× damage to undead targets.

Damage Calculation

Unlike most brands, bonus damage is not linearly distrubuted. Additional damage is calculated according to the formula:

random2avg((1 + (dam * 3)), 3))[1]

random2avg[2] takes the average of 3 rolls, here, which means the resulting extra damage approximates a normal distribution with a mean of 3/2 × dam[3] and a standard deviation of approximately 1/2 × dam[4].

Following the normal distrubution[5], additional damage dealt is between +100% and +200% damage, 68% of the time, and between +50% and +250% damage 95% of the time. (Assuming it deals extra damage at all)

History

Disruption was once a normal brand found on random melee weapons. In 0.4, it was removed and the holy wrath brand was enhanced instead. It was returned in 0.9 for this particular artefact.

References

  1. ↑ art-func.h:637 (0.28.0)
  2. ↑ random.cc:327 (0.28.0)
  3. ↑ random2avg returns an int, which shifts the mean slightly downwards from this value due to the effect of integer truncation for division in C++.
  4. ↑ More exactly: 1/2 × sqrt[(dam × dam) + (dam / 3)]. The difference between the two calculations is negligible, as the increase is between 0.08 and 0.083(3) for any dam above 1.
  5. ↑ https://en.wikipedia.org/wiki/68%E2%80%9395%E2%80%9399.7_rule
Brands
Melee weapons General Antimagic • Chaos • Distortion • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Pain • Protection • Reaching • Spectral • Speed • Vampiric • Venom
Weapon type Devious • Valour • Concussion • Sundering • Entangling • Rebuke
Artefact Curare • Deathbane • Dragon slaying • Reaping • Silver
Launchers Antimagic • Chaos • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Penetration • Speed
Throwing weapons Atropa • Curare • Datura • Disjunction • Poisoned • Silver