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Dancing weapon: Difference between revisions

From Ashenzari's Archive
imported>Ion frigate
imported>MoogleDan
Added invisistab strategy
Line 56: Line 56:
==Tips & Tricks==
==Tips & Tricks==
*Non-elemental [[Conjurations]], such as [[Airstrike]] or [[Iskenderun's Mystic Blast]], are very effective against dancing weapons (Airstrike especially so, since it's being applied to a flying target).
*Non-elemental [[Conjurations]], such as [[Airstrike]] or [[Iskenderun's Mystic Blast]], are very effective against dancing weapons (Airstrike especially so, since it's being applied to a flying target).
*Dancing weapons also lack [[see invisible]], so [[stabbing]] specialists with access to [[invisibility]] should have an easy time with them.
*In the Hall of Blades, every weapon will be branded. Taking out the dancing [[distortion]] weapons should be your highest priority. The other brands can be defended against by having a wide variety of other resistances.
*In the Hall of Blades, every weapon will be branded. Taking out the dancing [[distortion]] weapons should be your highest priority. The other brands can be defended against by having a wide variety of other resistances.
*Note the differences between a hostile dancing weapon and a [[mimic|weapon mimic]]:  weapon mimics are much slower, have only a poison-branded attack which bears no relation to the weapon being mimicked, and leave no "corpse."
*Note the differences between a hostile dancing weapon and a [[mimic|weapon mimic]]:  weapon mimics are much slower, have only a poison-branded attack which bears no relation to the weapon being mimicked, and leave no "corpse."
*In console, dancing weapons are distinguishable at a glance from normal melee weapons since they are "reversed": dancing weapons are represented by {{Black|(}}, while normal weapons are represented by {{Black|)}}.
*In console, dancing weapons are distinguishable at a glance from normal melee weapons since they are "reversed": dancing weapons are represented by {{Black|(}}, while normal weapons are represented by {{Black|)}}.

Revision as of 13:26, 19 September 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.
dancing weapon ( 
HP 16-54
HD 15
XP 1146
Speed 13-19
AC 17
EV 18
Will ∞
Attack1 36 (hit: plain)



Resistances rF++, rC++,
rElec+++, rPois+,
rN+++, rTorm,
rRot+++, rDrown
Vulnerabilities None
Habitat Land
Intelligence Plant
Uses Uses nothing
Holiness Non-living
Size Small
Type dancing weapon, dancing weapon
Flags Fighter
Levitate


A weapon enchanted to dance through the air and attack under its own power.

Useful Info

Dancing weapons are weapons animated into life and capable of attacking on their own. They are fast and hit relatively hard, and their high EV, wide array of resistances, and immunity to many spells makes up for their minimal HP. Be aware that their stats vary based on the weapon type (dancing daggers are much less of a threat than dancing giant spiked clubs, for instance), and that dancing branded weapons will have especially potent attacks.

Instead of leaving corpses, dancing weapons simply become their base weapons when killed (unless they were summoned, in which case they disappear). These weapons may be enchanted or branded.

Friendly weapons can appear via:

Hostile weapons can appear via:

  • Tukima's Dance cast on a cursed weapon
  • At the entrance to, and inside, the Hall of Blades (always branded once inside the Hall, never branded at the entrance)
  • Xom action
  • Beogh's wrath

Tips & Tricks

  • Non-elemental Conjurations, such as Airstrike or Iskenderun's Mystic Blast, are very effective against dancing weapons (Airstrike especially so, since it's being applied to a flying target).
  • Dancing weapons also lack see invisible, so stabbing specialists with access to invisibility should have an easy time with them.
  • In the Hall of Blades, every weapon will be branded. Taking out the dancing distortion weapons should be your highest priority. The other brands can be defended against by having a wide variety of other resistances.
  • Note the differences between a hostile dancing weapon and a weapon mimic: weapon mimics are much slower, have only a poison-branded attack which bears no relation to the weapon being mimicked, and leave no "corpse."
  • In console, dancing weapons are distinguishable at a glance from normal melee weapons since they are "reversed": dancing weapons are represented by (, while normal weapons are represented by ).