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Damage formula: Difference between revisions

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Different types of damage have different means of calculating damage
There is not a single '''damage formula'''. Different types of damage have different means of calculating damage:


===Base Damage===
===Base Damage===

Revision as of 20:44, 7 October 2022

This page is a stub. You could probably expand this page should you wish to do so.

There is not a single damage formula. Different types of damage have different means of calculating damage:

Base Damage

Other Factors

  • To-hit: Determines the chance to-hit (a.k.a accuracy) of an attack. Some attacks have infinite to-hit.
  • Weapon speed: Determines how fast you swing/fire a weapon or fists. Most [[spell]s have a delay of 1.0.

Damage Reduction

  • Armour class (AC) will reduce most attacks by (0 to AC) damage.
  • Evasion score (EV) determines how likely you are to dodge an avoidable attack completely. See Evasion#To-hit_versus_EV for formulas.
  • Shield score (SH) determines how likely you are to block an attack completely. Melee attacks, ranged attacks, and certain projectile-like spells can be blocked. See Shields#Blocking for formulas.