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Sanguine Armour: Difference between revisions

From Ashenzari's Archive
imported>Bluelbanez
Created page with "{| cellpadding="4" cellspacing="0" border="1" |- style="font-style:italic;" |Rank||Effect||Flavor |- |1||When you have 2/3 of your max health or less, gain +6 AC.||When serio..."
 
imported>Bluelbanez
Created page with "{| cellpadding="4" cellspacing="0" border="1" |- style="font-style:italic;" |Rank||Effect||Flavor |- |1||When you have 2/3 of your max health or less, gain +6 AC.||When serio..."
(No difference)

Revision as of 23:29, 28 December 2016

Rank Effect Flavor
1 When you have 2/3 of your max health or less, gain +6 AC. When seriously injured, your bleeding wounds create armour. (AC +0).
2 The same as the previous level but +9 AC. When seriously injured, your bleeding wounds create thick armour. (AC +0).
3 The same as the previous level but +12 AC. When seriously injured, your bleeding wounds create very thick armour. (AC +0).

Good mutation, Demonspawn mutation