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Cross-train: Difference between revisions

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{{version014}}
{{version014}}
'''In .15 this changes:'''
"Cross-training now gives a direct bonus to cross-trained skills, rather than decreasing the XP cost of learning them."


All weapon skills '''crosstrain''' with at least one other weapon skill - that is to say, that experience invested in one skill improves the rate at which your character learns the other skill, as long as the other skill is of a lower level. The following weapon skills crosstrain with each other:
All weapon skills '''crosstrain''' with at least one other weapon skill - that is to say, that experience invested in one skill improves the rate at which your character learns the other skill, as long as the other skill is of a lower level. The following weapon skills crosstrain with each other:
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== Effect ==
== Effect ==
Having a crosstraining bonus on a skill gives a +4 boost to your character's aptitude with that skill. For example, if a [[Hill Orc]] who's been focusing on his [[Axes]] skill (+2 aptitude) decides to pick up a [[mace]], which is governed by the [[Maces & Flails]] skill (+1 aptitude), the latter will receive a crosstraining bonus for a final aptitude of +5 as long as our character has a higher [[Axes]] skill.
Having a crosstraining bonus on a skill gives a +4 boost to your character's aptitude with that skill. For example, if a [[Hill Orc]] who's been focusing on his [[Axes]] skill (+2 aptitude) decides to pick up a [[mace]], which is governed by the [[Maces & Flails]] skill (+1 aptitude), the latter will receive a crosstraining bonus for a final aptitude of +5 as long as our character has a higher [[Axes]] skill.


In practice, this allows characters who specialize in a weapon type early on to diversify their arsenal by the mid- or late-game, should they come across an attractive weapon.
In practice, this allows characters who specialize in a weapon type early on to diversify their arsenal by the mid- or late-game, should they come across an attractive weapon.


==History==
In [[0.15]] cross-training will give a direct bonus to cross-trained skills, rather than decreasing the XP cost of learning them.
[[Category:Crystal Ball Articles]]
[[Category:Skills]]
[[Category:Skills]]
[[Category:Strategy]]
[[Category:Strategy]]

Revision as of 21:39, 19 August 2014

Version 0.14: This article may not be up to date for the latest stable release of Crawl.


All weapon skills crosstrain with at least one other weapon skill - that is to say, that experience invested in one skill improves the rate at which your character learns the other skill, as long as the other skill is of a lower level. The following weapon skills crosstrain with each other:

In addition, the ranged combat skills Throwing and Slings also crosstrain.

Effect

Having a crosstraining bonus on a skill gives a +4 boost to your character's aptitude with that skill. For example, if a Hill Orc who's been focusing on his Axes skill (+2 aptitude) decides to pick up a mace, which is governed by the Maces & Flails skill (+1 aptitude), the latter will receive a crosstraining bonus for a final aptitude of +5 as long as our character has a higher Axes skill.

In practice, this allows characters who specialize in a weapon type early on to diversify their arsenal by the mid- or late-game, should they come across an attractive weapon.

History

In 0.15 cross-training will give a direct bonus to cross-trained skills, rather than decreasing the XP cost of learning them.