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Crocodile: Difference between revisions

From Ashenzari's Archive
imported>MoogleDan
m Cleaned up
imported>MoogleDan
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{{monster
{{monster
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*Certain [[cold]]-based attacks may [[slow]] them, giving mages and light armour users time to soften them up from afar before getting in melee.
*Certain [[cold]]-based attacks may [[slow]] them, giving mages and light armour users time to soften them up from afar before getting in melee.
*Don't confuse them with [[alligator]]s. These [[Swamp]] inhabitants are much deadlier.
*Don't confuse them with [[alligator]]s. These [[Swamp]] inhabitants are much deadlier.
[[Category:012 Tiles]]

Revision as of 14:05, 5 April 2013

Version 0.11: This article may not be up to date for the latest stable release of Crawl.


crocodile t 
HP 17 - 38
HD 5
XP 105
Speed 10 (swim: 60%)
AC 4
EV 10
Will 20
Attack1 20 (bite: plain)



Resistances None
Vulnerabilities None
Habitat land
Intelligence Insect
Uses Uses nothing
Holiness Natural
Size Large
Type crocodile, crocodile
Flags Cold-blooded
Submerges
A crocodile with great crunching jaws.

Useful Info

Crocodiles are large lizards that bite hard and have enough HP to take a few hits. Although rarely a major threat, don't underestimate them if you're playing a fragile character. They are usually found in the Lair, and certain Sewer maps may also contain one.

Tips & Tricks

  • Certain cold-based attacks may slow them, giving mages and light armour users time to soften them up from afar before getting in melee.
  • Don't confuse them with alligators. These Swamp inhabitants are much deadlier.