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Control Winds: Difference between revisions

From Ashenzari's Archive
imported>CommanderC
Created page with "{{version013}} '''Control Winds''' is a monsters-only spell which allows the caster to continuously manipulate the winds to aid them and their allies. It is a self-enchant that ..."
 
imported>MoogleDan
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{{version013}}
{{version013}}


'''Control Winds''' is a monsters-only spell which allows the caster to continuously manipulate the winds to aid them and their allies. It is a self-enchant that will act continuously for a number of turns after being cast, with the following effects:
'''Control Winds''' is a monsters-only spell which allows the caster to continuously manipulate the wind to aid them and their allies. It is a self-enchant that will act continuously for a number of turns after being cast, with the following effects:
 
*It will immediately extinguish any [[tree|forest fires]] in [[line of sight]] of the caster.
*It will immediately extinguish any forest fires in LoS of the caster.
*It blows [[cloud]]s away from the caster.
*It blows clouds away from the caster.
*Allied monsters within a few squares of the caster get a boost to their accuracy with missile and thrown weapons.
*Allied monsters within a few squares of the caster get a boost to their accuracy with missile and thrown weapons.



Revision as of 12:17, 1 August 2013

Version 0.13: This article may not be up to date for the latest stable release of Crawl.


Control Winds is a monsters-only spell which allows the caster to continuously manipulate the wind to aid them and their allies. It is a self-enchant that will act continuously for a number of turns after being cast, with the following effects:

  • It will immediately extinguish any forest fires in line of sight of the caster.
  • It blows clouds away from the caster.
  • Allied monsters within a few squares of the caster get a boost to their accuracy with missile and thrown weapons.

The following monsters cast Control Winds: