Control Teleport: Difference between revisions
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imported>Edsrzf Updated to 0.16 |
imported>Edsrzf Obsolete |
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{{Spell | {{Spell | ||
|name=Control Teleport | |name=Control Teleport | ||
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==History== | ==History== | ||
This spell | This spell was removed in [[0.17]]. | ||
Prior to [[0.13]], this spell allowed the caster to perform multiple controlled teleports or blinks with a single casting, and it didn't delay teleports. | Prior to [[0.13]], this spell allowed the caster to perform multiple controlled teleports or blinks with a single casting, and it didn't delay teleports. | ||
Revision as of 19:50, 10 November 2015
Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
| Level | 4 |
|---|---|
| School1 | Charms |
| School2 | Translocation |
| Source(s) | |
| Casting noise | 3 |
| Spell noise | 0 |
| This spell allows the caster to control their next translocation – either by selecting an approximate target for a teleport, or by selecting a direction for a blink. Be wary that controlled translocations will cause the subject to become contaminated with magical energy, and that controlled teleports will take longer to trigger than uncontrolled ones. |
Control Teleport is a level 4 Charms/Translocations spell which temporarily grants the caster the teleport control status effect, giving them the ability to fully direct their teleports and partially control their blinks (known as semi-controlled blinking). This intrinsic increases the delay before a teleport takes effect, and disappears immediately after each teleport or blink.
Be aware that controlled teleports and blinks will cause the caster to glow.