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Concussion: Difference between revisions

From Ashenzari's Archive
imported>Pisaster
replacing concuss to fit default style better (e.g. freezing brand is freezing). Added detail, changed to cba, and removed strategy for now since it's so new.
 
imported>Pisaster
mNo edit summary
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*If the monster is knocked into a solid feature <ref> Solid features are any non-traversable terrain parts, including statues, walls, and trees, but not monsters.</ref>, they take an extra 25% damage instead of being stunned.
*If the monster is knocked into a solid feature <ref> Solid features are any non-traversable terrain parts, including statues, walls, and trees, but not monsters.</ref>, they take an extra 25% damage instead of being stunned.
*Has no effect if there is another creature behind your target.


==Sources==
==Sources==

Revision as of 06:12, 19 December 2025

Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
It pushes those it hits backwards, briefly stunning them in the process. If it pushes them into a solid feature, they will instead take an additional one-quarter of any damage that pierces their armour.

The Concussion brand does the following:

  • Pushes mobs backwards and stuns them, with duration proportional to weapon delay to prevent stunlocks.
  • If a monster is the primary target [1], the player will follow.
  • If the monster is knocked into a solid feature [2], they take an extra 25% damage instead of being stunned.
  • Has no effect if there is another creature behind your target.

Sources

Only generates on Maces and Flails, and is available through both random generation and Scroll of Brand Weapon.

History

  • In 0.34, concussion will be added along with several other weapon type specific brands.

References

  1. ↑ e.g. any normal attack, but not Wu Jian's whirlwind or Oni's potion cleave.
  2. ↑ Solid features are any non-traversable terrain parts, including statues, walls, and trees, but not monsters.
Brands
Melee weapons General Antimagic • Chaos • Distortion • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Pain • Protection • Reaching • Spectral • Speed • Vampiric • Venom
Weapon type Devious • Valour • Concussion • Sundering • Entangling • Rebuke
Artefact Curare • Deathbane • Dragon slaying • Reaping • Silver
Launchers Antimagic • Chaos • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Penetration • Speed
Throwing weapons Atropa • Curare • Datura • Disjunction • Poisoned • Silver