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Bunyip: Difference between revisions

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==Useful Info==
==Useful Info==
'''Bunyips''' are fast-moving, slow attacking monsters of [[the Swamp]]. They are exceptionally similar to a [[Juggernaut]], even sharing the same maximum damage. Bunyips swing 3 times every attack, increasing the power of [[AC]] and [[EV]].  
'''Bunyips''' are fast-moving, slow-attacking monsters found in [[the Swamp]]. While they can do gruesome damage in melee, they must rest for around 2 turns after each set of attacks.


{{monster spells}}
{{monster spells}}


==Tips & Tricks==
==Tips & Tricks==
*Running away is even more difficult than a [[Juggernaut]]; the Swamp's watery terrain makes it difficult for any non [[Merfolk]] to escape. Combing a [[potion of flight]] (or natural flight) and a [[potion of haste]] will give you enough space to escape, or you can teleport with a [[scroll of blinking]] or [[Passage of Golubria]].
*Avoiding bunyips is often a tricky proposition; the Swamp's watery terrain makes it difficult for any non-[[merfolk]] to escape. Combining a [[potion of flight]] (or natural flight) and a [[potion of haste]] will give you enough space to escape, or you can open a gap with a [[scroll of blinking]] or [[Passage of Golubria]].
*Due to their exceptionally slow attack speed, they often won't follow or attack you if you choose to go up a stairs.
*Due to their exceptionally slow attack speed, bunyips often won't follow or attack you if you take some stairs to a different floor.
*Their will isn't exceptionally high at this stage of the game; blasting enough [[hexes]] or MR-checking wands can prove to be useful. Unfortunately, their [[Poison#Poison_Resistance|rPois]] makes [[curare]] darts ineffective.
*Bunyips have only moderate [[willpower]] for this stage of the game; [[Hexes]] or disabling [[wand]]s can prove useful. Unfortunately, their resistance to [[poison]] makes [[curare]] [[dart]]s ineffective.
*Think of bunyips as good practice for fighting any [[juggernaut]]s you might see later on -- they share the same speed and attack mechanics, and even the same maximum damage.


==Trivia==
==Trivia==

Revision as of 04:16, 17 July 2021

Version 0.26: This article may not be up to date for the latest stable release of Crawl.
bunyip x 
HP 52-107
HD 12
XP 995
Speed 15 (atk: 450%)
AC 6
EV 10
Will 60
Attack1 40 (claw: plain)


Attack2 40 (claw: plain)


Attack3 40 (claw: plain)


Resistances rPois+
rDrown
Vulnerabilities None
Habitat Amphibious
Intelligence Animal
Uses Uses nothing
Holiness Natural
Size Large
Type bunyip, bunyip
Flags Warm-blooded
A flesh-eating beast that uses its limbs and tail interchangeably. It moves with alarming speed, but must pause to reorganise itself after each attack. Its distinctive screams carry far and wide.

Useful Info

Bunyips are fast-moving, slow-attacking monsters found in the Swamp. While they can do gruesome damage in melee, they must rest for around 2 turns after each set of attacks.

Spells

Tile Name Damage Range Flags
Warning Cry — — Vocal flag,
Breath flag

Tips & Tricks

  • Avoiding bunyips is often a tricky proposition; the Swamp's watery terrain makes it difficult for any non-merfolk to escape. Combining a potion of flight (or natural flight) and a potion of haste will give you enough space to escape, or you can open a gap with a scroll of blinking or Passage of Golubria.
  • Due to their exceptionally slow attack speed, bunyips often won't follow or attack you if you take some stairs to a different floor.
  • Bunyips have only moderate willpower for this stage of the game; Hexes or disabling wands can prove useful. Unfortunately, their resistance to poison makes curare darts ineffective.
  • Think of bunyips as good practice for fighting any juggernauts you might see later on -- they share the same speed and attack mechanics, and even the same maximum damage.

Trivia

Bunyips are creatures from Australian Aboriginal mythology.

History

Bunyips were added in 0.26.