Orc wizard: Difference between revisions
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Revision as of 12:10, 28 October 2021
Version 0.27: This article may not be up to date for the latest stable release of Crawl.
For a list of all orcs, see list of orcs.
| orc wizard o | |
|---|---|
| HP | 9-20 |
| HD | 3 |
| XP | 34 |
| Speed | 10 |
| AC | 3 |
| EV | 12 |
| Will | 20 |
| Attack1 | 2 (hit: plain)
|
| Resistances | None |
| Vulnerabilities | None |
| Habitat | Land |
| Intelligence | Human |
| Uses | Weapons & armour Starting equipment Open doors |
| Holiness | Natural |
| Size | Medium |
| Type | orc, orc |
| Flags | Speaks Warm-blooded |
| An orc who has gained proficiency in the occult arts, using them for martial purposes. |
Useful Info
Orc wizards are the first enemy casters most players will encounter. They can deal significant fire damage at range, turn invisible, and confuse you. They often travel with a band of other orcs and like to turn invisible so they can snipe you while you deal with their friends. They are a common menace as early as Dungeon:2, and can also be found in the Orcish Mines.
Spells
| Tile | Name | Damage | Range | Flags |
|---|---|---|---|---|
| Magic Dart | 3d4 | LOS | Wizard flag | |
| Throw Flame | 3d5 | LOS | Wizard flag | |
| Confuse | — | LOS | Wizard flag | |
| Invisibility | — | — | Wizard flag |
Tips & Tricks
- Getting confused while under assault from several orcs is a quick way to lose an early character. Neutralize orc wizards on sight, don't be afraid to quaff a potion of curing to clear your head, and keep willpower high if you've found a means of doing so that early in the game.
- Orc wizards are dangerous in wide open areas, but much easier to handle if you can filter them and their allies into a narrow corridor. Unlike orc priests, they need a clear line of fire to target you with any of their abilities.
- Magic Dart, Freeze, and Vampiric Draining are all early spells that never miss, rendering enemy invisibility a moot point. You can also use Corona or perhaps Sticky Flame to outright negate their invisibility.
History
- Prior to 0.27, orc wizards could have one of three possible spell sets:
- Magic Dart (3d4), Slow, Haste, and Blink
- Magic Dart (3d4), Throw Flame (3d5), Confuse, and Invisibility
- Cantrip, Magic Dart (3d4), Throw Frost (3d5), Throw Flame (3d5), Haste, and Invisibility