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Blood temperature: Difference between revisions

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'''Blood temperature''' is a trait of all monsters which have blood (most [[natural]], non-[[list of insects|insect]], [[list of arachnids|-arachnid]], [[list of jellies|-jelly]], or [[list of eyeballs|-eyeball]] monsters). This trait has little impact on actual gameplay, except for the fact that cold-blooded creatures are [[slow]]ed if hit by a [[Attack flavour|frost attack]].
'''Blood temperature''' is a trait of all monsters which have blood (most [[natural]], non-[[list of insects|insect]], [[list of arachnids|-arachnid]], [[list of jellies|-jelly]], or [[list of eyeballs|-eyeball]] monsters). This trait has little impact on actual gameplay, except for the fact that cold-blooded creatures are [[slow]]ed if hit by a [[Attack flavour|frost attack]].

Revision as of 01:27, 21 October 2013

Version 0.13: This article may not be up to date for the latest stable release of Crawl.


Blood temperature is a trait of all monsters which have blood (most natural, non-insect, -arachnid, -jelly, or -eyeball monsters). This trait has little impact on actual gameplay, except for the fact that cold-blooded creatures are slowed if hit by a frost attack.



From mon-util.h:

   M_COLD_BLOOD        = (1<<16),        // susceptible to cold,
                                         // drainable by vampires
   M_WARM_BLOOD        = (1<<17),        // no effect currently,
                                         // drainable by vampires