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Blood temperature: Difference between revisions

From Ashenzari's Archive
imported>Ion frigate
m 1 revision: monster category stuff; hopefully this'll unredlink the templates
imported>MoogleDan
Added version tag, clarified
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Cold-blooded creatures are slowed down if they're hit by a [[Attack flavour|frost attack]].
{{version012}}
 
'''Blood temperature''' is a trait of all monsters which have blood (most [[natural]], non-[[list of insects|insect]], [[list of arachnids|-arachnid]], [[list of jellies|-jelly]], or [[list of eyeballs|-eyeball]] monsters). This trait has little impact on actual gameplay, except for the fact that cold-blooded creatures are [[slow]]ed if hit by a [[Attack flavour|frost attack]].


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From mon-util.h:
From mon-util.h:


     M_COLD_BLOOD        = (1<<16),        // susceptible to cold,
     M_COLD_BLOOD        = (1<<16),        // susceptible to [[cold]],
                                           // drainable by vampires
                                           // drainable by [[vampire]]s
     M_WARM_BLOOD        = (1<<17),        // no effect currently,
     M_WARM_BLOOD        = (1<<17),        // no effect currently,
                                           // drainable by vampires
                                           // drainable by vampires




[[category:Blood temperature]]
[[category:Blood temperature]]

Revision as of 13:48, 26 June 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.


Blood temperature is a trait of all monsters which have blood (most natural, non-insect, -arachnid, -jelly, or -eyeball monsters). This trait has little impact on actual gameplay, except for the fact that cold-blooded creatures are slowed if hit by a frost attack.



From mon-util.h:

   M_COLD_BLOOD        = (1<<16),        // susceptible to cold,
                                         // drainable by vampires
   M_WARM_BLOOD        = (1<<17),        // no effect currently,
                                         // drainable by vampires