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Blood scent: Difference between revisions

From Ashenzari's Archive
imported>Ge0ff
m Replace broken source code links with the 0.24 ones
imported>Ge0ff
m Update to 0.25 and crystal-ball the removal
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Monsters with the blood scent flag have improved ability to detect players and find a way to reach them.
Monsters with the blood scent flag have improved ability to detect players and find a way to reach them.


Blood scent gives monsters 1 extra tracking range<ref>{{source ref|0.24.0|mon-pathfind.cc|54}}</ref>. In addition, [[Undead#Vampires|vampires]] will always wake at the scent of blood, while sleeping [[list of canines|hounds]] have a 66% chance of waking<ref>{{source ref|0.24.0|shout.cc|861}}</ref>.  
Blood scent gives monsters 1 extra tracking range<ref>{{source ref|0.25.0|mon-pathfind.cc|52}}</ref>. In addition, [[Undead#Vampires|vampires]] will always wake at the scent of blood, while sleeping [[list of canines|hounds]] have a 66% chance of waking<ref>{{source ref|0.25.0|shout.cc|857}}</ref>.  


== See Also ==
==See Also==


[[:Category:Blood scent | List of monsters with blood scent]]
[[:Category:Blood scent | List of monsters with blood scent]]
==History==
*Blood scent will be removed in [[0.26]].


==References==
==References==
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[[Category:Blood scent]]
[[Category:Blood scent]]
[[Category:Crystal Ball Articles]]

Revision as of 19:41, 5 August 2020

Version 0.25: This article may not be up to date for the latest stable release of Crawl.

Monsters with the blood scent flag have improved ability to detect players and find a way to reach them.

Blood scent gives monsters 1 extra tracking range[1]. In addition, vampires will always wake at the scent of blood, while sleeping hounds have a 66% chance of waking[2].

See Also

History

  • Blood scent will be removed in 0.26.

References