Jump to content
Toggle menu
  • 3.1K articles
  • 4.4K files
  • 18 users
  • 91.5K edits
Ashenzari's Archive
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Blood: Difference between revisions

From Ashenzari's Archive
Hordes (talk | contribs)
with skysharks having blood, make a page
Hordes (talk | contribs)
mNo edit summary
Line 25: Line 25:
*Prior to [[0.17]], creatures with blood were vulnerable to bleeding.
*Prior to [[0.17]], creatures with blood were vulnerable to bleeding.


[[Category:Game mechanics]]
[[Category:Game mechanics]] [[Category:Blood temperature]]

Revision as of 00:25, 14 May 2023

For the obsolete item, see potion of blood

Blood is a liquid present within most natural creatures.

What has blood

Most player species have blood. The player species who don't are: Undead species (Ghoul, Mummy, Bloodless Vampire), Gargoyle, and Djinn. Players may turn into a nonliving or undead transformation (ex. Ice Form, Statue Form, Storm Form, Necromutation), which removes their blood.

Most monsters that are natural, and that are not insects, arachnids, jellies, or eyeballs, have blood. They are defined by the warm-blooded or cold-blooded tags.

Useful Info

While blood seems cosmetic, creating blood splatters all over the Dungeon floor, it is used for a few mechanics within the game:

Blood temperature

Creatures with blood can either be cold-blooded or warm-blooded:

  • Warm-blooded creatures have no specific vulnerabilities, other than having blood in the first place.

History