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Berserk (mutation): Difference between revisions

From Ashenzari's Archive
imported>Bisonbison
No edit summary
imported>MoogleDan
Clarified that the pass-out chance is actually an improvement over the norm
Line 3: Line 3:
|Rank||Effect||Flavor
|Rank||Effect||Flavor
|-
|-
|1||1% chance of [[berserk]] with each player attack. Chance of passing out.||You tend to lose your temper in combat.
|1||1% chance of [[berserk]]ing after each player attack. Reduces chance of passing out afterwards to 3%.||You tend to lose your temper in combat.
|-
|-
|2||3% chance of [[berserk]] with each player attack. Lower chance of passing out.||You often lose your temper in combat.
|2||3% chance of [[berserk]]ing after each player attack. Reduces chance of passing out afterwards to 2%.||You often lose your temper in combat.
|-
|-
|3||9% chance of [[berserk]] with each player attack. Lowest chance of passing out.||You have an uncontrollable temper.
|3||9% chance of [[berserk]]ing after each player attack. Reduces chance of passing out afterwards to 1.5%.||You have an uncontrollable temper.
|-  
|-  
| colspan="3" |
| colspan="3" |
[[Clarity]] negates it. Often referred to as "berserkitis".
Often referred to as "berserkitis", [[Clarity]] or "Near Starving" hunger negates this.
|- style="font-style:italic;"  
|- style="font-style:italic;"  
| colspan="3" |
| colspan="3" |

Revision as of 21:15, 21 November 2013

Rank Effect Flavor
1 1% chance of berserking after each player attack. Reduces chance of passing out afterwards to 3%. You tend to lose your temper in combat.
2 3% chance of berserking after each player attack. Reduces chance of passing out afterwards to 2%. You often lose your temper in combat.
3 9% chance of berserking after each player attack. Reduces chance of passing out afterwards to 1.5%. You have an uncontrollable temper.

Often referred to as "berserkitis", Clarity or "Near Starving" hunger negates this.

Bad mutation