Bennu: Difference between revisions
More actions
imported>MoogleDan mNo edit summary |
imported>CC Bot Update for 0.15 |
||
| Line 8: | Line 8: | ||
|resistances={{Fire resistance 3}}, {{Poison resistance}}, <br>{{Negative energy resistance 3}}, {{Rot resistance}}, <br>{{Drown resistance}} | |resistances={{Fire resistance 3}}, {{Poison resistance}}, <br>{{Negative energy resistance 3}}, {{Rot resistance}}, <br>{{Drown resistance}} | ||
|vulnerabilities={{Water vulnerability}}, {{Holy vulnerability}} | |vulnerabilities={{Water vulnerability}}, {{Holy vulnerability}} | ||
|max_chunks= | |max_chunks=0 | ||
|meat= | |meat={{No corpse}} | ||
|xp=1288 | |xp=1288 | ||
|holiness={{Natural}} | |holiness={{Natural}} | ||
|magic_resistance=140 | |magic_resistance=140 | ||
|hp_range=59- | |hp_range=59-96 | ||
|avg_hp=77 | |avg_hp=77 | ||
|armour_class=6 | |armour_class=6 | ||
| Line 23: | Line 23: | ||
|attack1=27 ({{Peck type}}: {{holy flavour}}) | |attack1=27 ({{Peck type}}: {{holy flavour}}) | ||
|attack2=18 ({{Claw type}}: {{Drain experience flavour}}) | |attack2=18 ({{Claw type}}: {{Drain experience flavour}}) | ||
|attack3=18 ({{Claw type}}: {{ | |attack3=18 ({{Claw type}}: {{Plain flavour}}) | ||
|attack4= | |attack4= | ||
|hit_dice=14 | |hit_dice=14 | ||
Revision as of 19:10, 24 March 2015
| bennu b | |
|---|---|
| HP | 59-96 |
| HD | 14 |
| XP | 1288 |
| Speed | 16 |
| AC | 6 |
| EV | 16 |
| Will | 140 |
| Attack1 | 27 (peck: holy)
|
| Attack2 | 18 (claw: drain experience)
|
| Attack3 | 18 (claw: plain)
|
| Resistances | rF+++, rPois+, rN+++, rRot, rDrown |
| Vulnerabilities | Water, Holy |
| Habitat | Land |
| Intelligence | Normal |
| Uses | Uses nothing |
| Holiness | Natural |
| Size | Medium |
| Type | bennu, bennu |
| Flags | Evil Flying Glows No poly Regenerates See invisible Speaks Warm-blooded |
| Sacred, self-created sunbirds, representative of rebirth. They have ascended past the cycles of life and death, and readily call upon aspects of both. Famously, they may rise forth from death in a burst of flame, though common portrayals leaves out how unholy these flames are. |
Useful Info
Bennu are curiously contradictory creatures, masters of both life and death. Their attacks inflict holy, draining, and fire damage, and upon death they emit a large burst of ghostly flame, damaging the living and healing the dead. Once they've resurrected once, however, they become mortal, and slaying them a second time will finish them off. They are very rare, appearing only in the Tomb of the Ancients, and usually only on the third and final floor.
Tips & Tricks
- The ghostly flames it emits upon death will heal any undead units within its radius. Try to finish off any particularly dangerous, heavily wounded undead opponents before landing a killing blow on the bennu (or better yet, try not to fight a bennu with other opponents around at the same time).
- Lacking any ranged attacks, or even any particularly devastating melee ones, the bennu is one of the least-deadly opponents in Tomb. Undead characters should avoid leaving these enemies alive for very long, however. Their holy-branded peck attacks can be surprisingly harmful if you lack solid physical protection. The ghostly flame bursts they emit upon death will heal you, however.
Trivia
The bennu is a reference to Bennu, an Egyptian deity of the sun, creation, and rebirth. The unholy aspects ascribed to it in DCSS have likely only been added to make it better fit in the undead-filled Tomb of the Ancients.
History
Bennu will be added in 0.16.