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Balrug: Difference between revisions

From Ashenzari's Archive
imported>Ge0ff
m →Tips & Tricks: wand of cold -> iceblast
imported>Ge0ff
m →History: Formatting
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==History==
==History==
They knew Teleport Self between [[0.6]] and [[0.10]]. Prior to [[0.10]], they were tier-1 demons.
*Prior to [[0.10]], they were tier-1 demons.
*Balrugs knew Teleport Self between [[0.6]] and [[0.10]].


[[Category:Demon]]
[[Category:Demon]]

Revision as of 11:00, 25 July 2020

Version 0.25: This article may not be up to date for the latest stable release of Crawl.
A huge and very powerful demon, wreathed in fire and shadows.

Useful Info

Balrugs are brutish tier-2 demons, often armed with branded demon whips and capable of casting powerful Fire Magic. Even when unarmed, they still deal significant fire damage (14-27 HP) per hit.

Spells

Tile Name Damage Range Flags
Bolt of Fire 3d23 6 Magical flag
Fireball 3d23 5 Magical flag
Pyre Arrow 2d14/turn 5 Magical flag
Smiting 7-17 LOS Magical flag

Tips & Tricks

  • The more fire resistance you have when facing them, the better.
  • Balrugs are vulnerable to cold. Any decent Ice Elementalist or Conjurer shouldn't have much difficulty with them. Other characters can take advantage of their mediocre EV to zap them with a wand of iceblast.
  • Although huge, they are still faster than most characters.
  • Maces & Flails specialists will probably want to take a look at their weaponry, as demon whips are among the best weapons in the game.

Trivia

The balrug is almost identical to the balrog, a fiery whip-wielding demon from J.R.R. Tolkien's Lord of the Rings novels.

History

  • Prior to 0.10, they were tier-1 demons.
  • Balrugs knew Teleport Self between 0.6 and 0.10.