Balrug: Difference between revisions
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==Useful Info== | ==Useful Info== | ||
[[Balrug]]s are brutish [[tier-2 demon]]s, often armed with [[brand]]ed [[demon whip]]s and capable of casting powerful [[Fire Magic]]. Even when unarmed, they still deal significant fire damage (14-27 HP) per hit. | [[Balrug]]s are brutish [[tier-2 demon]]s, often armed with [[brand]]ed [[demon whip]]s and capable of casting powerful [[Fire Magic]]. Even when unarmed, they still deal significant fire damage (14-27 HP) per hit. | ||
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Revision as of 20:53, 24 January 2013
| Balrug 2 | |
|---|---|
| HP | 55 - 95 |
| HD | 14 |
| XP | 2376 |
| Speed | 12 |
| AC | 5 |
| EV | 12 |
| Will | 168 |
| Attack1 | 25 (hit: fire)
|
| Resistances | rPois+, damnation, rN+, rRot, rTorm |
| Vulnerabilities | Cold, Holy |
| Habitat | land |
| Intelligence | High |
| Uses | Weapons & armour |
| Holiness | Demonic |
| Size | Big |
| Type | balrug, balrug |
| Flags | Fighter Spellcaster Flying See invisible Evil Glows |
| A huge and very powerful demon, wreathed in fire and shadows. |
Useful Info
Balrugs are brutish tier-2 demons, often armed with branded demon whips and capable of casting powerful Fire Magic. Even when unarmed, they still deal significant fire damage (14-27 HP) per hit.
Spells
| Spell set | |
|---|---|
| Slot1 | Bolt of Fire (3d23) |
| Slot2 | Fireball (3d23) |
| Slot3 | none |
| Slot4 | Sticky Flame Range (3d6) |
| Slot5 | Smiting (7-17) |
| Slot6 | none |
Tips & Tricks
- The more fire resistance you have when facing them, the better.
- Balrugs are vulnerable to cold. Any decent Ice Elementalist or Conjurer shouldn't have much difficulty with them. Other characters can take advantage of their mediocre EV to zap them with a wand of cold.
- Although huge, they are still faster than most characters.
- They will attempt to teleport away when low on HP.
Trivia
The balrug is almost identical to the balrog, a fiery whip-wielding demon from J.R.R. Tolkien's Lord of the Rings novels.
History
Prior to 0.6, they did not know Teleport Self.