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Balrug: Difference between revisions

From Ashenzari's Archive
imported>MoogleDan
Cleaned up, updated resistances / vulnerabilities
 
imported>Ion frigate
m 1 revision: big, huge, and small monsters
(No difference)

Revision as of 05:07, 21 December 2012

A huge and very powerful demon, wreathed in fire and shadows.

Useful Info

Balrugs are brutish tier-2 demons, often armed with branded demon whips and capable of casting powerful Fire Magic. Even when unarmed, they still deal significant fire damage (14-27 HP) per hit.

Spells: Bolt of Fire (3d23), Fireball (3d23), Sticky Flame (3d6, ranged), Smite (7-17), and Teleport Self

Tips & Tricks

  • The more fire resistance you have when facing them, the better.
  • Balrugs are vulnerable to cold. Any decent Ice Elementalist or Conjurer shouldn't have much difficulty with them. Other characters can take advantage of their mediocre EV to zap them with a wand of cold.
  • Although huge, they are still faster than most characters.
  • They will attempt to teleport away when low on HP.

Trivia

The balrug is almost identical to the balrog, a fiery whip-wielding demon from J.R.R. Tolkien's Lord of the Rings novels.

History

Prior to 0.6, they did not know Teleport Self.