Jump to content
Toggle menu
  • 3.1K articles
  • 4.4K files
  • 18 users
  • 91.5K edits
Ashenzari's Archive
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Ball lightning: Difference between revisions

From Ashenzari's Archive
imported>Ge0ff
Hordes (talk | contribs)
m version bump, minor description
Line 1: Line 1:
{{version028}}
{{version030}}
{{monster info}}
{{monster info}}


==Useful Info==
==Useful Info==
'''Ball lightning''' is a weather phenomenon normally unheard of in subterranean [[Dungeon]]s. It is attracted to the enemies of its conjurer and explodes on contact, dealing 3d20 [[electricity]] damage to everything within a few tiles. Ball lightning only naturally occurs in a few [[vault]]s, but can be created through use of the [[Conjure Ball Lightning]] spell (which only you, [[Lom Lobon]], [[spellforged servitor]]s, and some [[player ghost]]s can cast).
'''Ball lightning''' is a weather phenomenon normally unheard of in subterranean [[Dungeon]]s. It is attracted to the enemies of its conjurer and explodes on contact, dealing 3d20 [[electricity]] damage to everything within a 2-3 tile radius. They are almost exclusively created by [[Conjure Ball Lightning]], though a few [[vault]]s have ball lightnings in them.


==Tips & Tricks==
==Tips & Tricks==
*Electricity resistance renders it a whole lot less terrifying.
*Electricity resistance renders it a whole lot less terrifying.
*Although it's nearly impossible to outrun, you can safely detonate ball lightning from a distance by inflicting at least 1 point of damage. it is immune to all forms of elemental damage but any character can throw a [[stone]] or cast [[Magic Dart]].
*Although it's nearly impossible to outrun, you can safely detonate ball lightning from a distance by inflicting at least 1 point of damage. it is immune to all forms of elemental damage but any character can throw a [[stone]] or cast [[Magic Dart]].
*Ball lightning is [[Conjurations|conjured]] into existence, not [[Summonings|summoned]]. Effects like [[Abjuration]] and [[Okawaru]]'s ally prevention won't affect it.
*Ball lightning is [[Conjurations|conjured]] into existence, not [[summon]]ed. Effects like [[Abjuration]] and [[Okawaru]]'s ally prevention won't affect it.


==History==
==History==
*Prior to [[0.27]], it had resistance to [[Tornado]].
*Prior to [[0.27]], it had resistance to [[Tornado]].
*Prior to [[0.26]], all ball lightning dealt 3d20 damage, instead of being dependent on [[spell power]].
*Prior to [[0.22]], it had wind resistance instead of tornado resistance.
*Prior to [[0.22]], it had wind resistance instead of tornado resistance.
*Prior to [[0.14]], ball lightnings were permanently confused and would move erratically.
*Prior to [[0.14]], ball lightnings were permanently confused and would move erratically.

Revision as of 16:18, 19 August 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
A swift sphere of coruscating electrical energy. It will explode at the slightest disturbance.

Useful Info

Ball lightning is a weather phenomenon normally unheard of in subterranean Dungeons. It is attracted to the enemies of its conjurer and explodes on contact, dealing 3d20 electricity damage to everything within a 2-3 tile radius. They are almost exclusively created by Conjure Ball Lightning, though a few vaults have ball lightnings in them.

Tips & Tricks

  • Electricity resistance renders it a whole lot less terrifying.
  • Although it's nearly impossible to outrun, you can safely detonate ball lightning from a distance by inflicting at least 1 point of damage. it is immune to all forms of elemental damage but any character can throw a stone or cast Magic Dart.
  • Ball lightning is conjured into existence, not summoned. Effects like Abjuration and Okawaru's ally prevention won't affect it.

History

  • Prior to 0.27, it had resistance to Tornado.
  • Prior to 0.26, all ball lightning dealt 3d20 damage, instead of being dependent on spell power.
  • Prior to 0.22, it had wind resistance instead of tornado resistance.
  • Prior to 0.14, ball lightnings were permanently confused and would move erratically.