Ball lightning: Difference between revisions
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==Useful Info== | ==Useful Info== | ||
'''Ball lightning''' is a weather phenomenon normally unheard of in subterranean [[Dungeon]]s. It is attracted to the enemies of its conjurer and explodes on contact, dealing 3d20 [[electricity]] damage to everything within a | '''Ball lightning''' is a weather phenomenon normally unheard of in subterranean [[Dungeon]]s. It is attracted to the enemies of its conjurer and explodes on contact, dealing 3d20 [[electricity]] damage to everything within a 2-3 tile radius. They are almost exclusively created by [[Conjure Ball Lightning]], though a few [[vault]]s have ball lightnings in them. | ||
==Tips & Tricks== | ==Tips & Tricks== | ||
*Electricity resistance renders it a whole lot less terrifying. | *Electricity resistance renders it a whole lot less terrifying. | ||
*Although it's nearly impossible to outrun, you can safely detonate ball lightning from a distance by inflicting at least 1 point of damage. it is immune to all forms of elemental damage but any character can throw a [[stone]] or cast [[Magic Dart]]. | *Although it's nearly impossible to outrun, you can safely detonate ball lightning from a distance by inflicting at least 1 point of damage. it is immune to all forms of elemental damage but any character can throw a [[stone]] or cast [[Magic Dart]]. | ||
*Ball lightning is [[Conjurations|conjured]] into existence, not [[ | *Ball lightning is [[Conjurations|conjured]] into existence, not [[summon]]ed. Effects like [[Abjuration]] and [[Okawaru]]'s ally prevention won't affect it. | ||
==History== | ==History== | ||
*Prior to [[0.27]], it had resistance to [[Tornado]]. | *Prior to [[0.27]], it had resistance to [[Tornado]]. | ||
*Prior to [[0.26]], all ball lightning dealt 3d20 damage, instead of being dependent on [[spell power]]. | |||
*Prior to [[0.22]], it had wind resistance instead of tornado resistance. | *Prior to [[0.22]], it had wind resistance instead of tornado resistance. | ||
*Prior to [[0.14]], ball lightnings were permanently confused and would move erratically. | *Prior to [[0.14]], ball lightnings were permanently confused and would move erratically. | ||
Revision as of 16:18, 19 August 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
| ball lightning * | |
|---|---|
| HP | 1-2 |
| HD | 1 |
| XP | 0 |
| Speed | 20 |
| AC | 0 |
| EV | 10 |
| Will | ∞ |
| Attack1 | 5 (hit: plain)
|
| Resistances | rF+++ rC+++ rElec+++ rPois+++ rDrown rMiasma rN+++ rTorm rPetrify rSticky |
| Vulnerabilities | None |
| Habitat | Land |
| Intelligence | Brainless |
| Uses | Uses nothing |
| Holiness | Non-living |
| Size | Little |
| Type | ball lightning, ball lightning |
| Flags | Flying Unbreathing Insubstantial Conjured No experience gain Peripheral |
| A swift sphere of coruscating electrical energy. It will explode at the slightest disturbance. |
Useful Info
Ball lightning is a weather phenomenon normally unheard of in subterranean Dungeons. It is attracted to the enemies of its conjurer and explodes on contact, dealing 3d20 electricity damage to everything within a 2-3 tile radius. They are almost exclusively created by Conjure Ball Lightning, though a few vaults have ball lightnings in them.
Tips & Tricks
- Electricity resistance renders it a whole lot less terrifying.
- Although it's nearly impossible to outrun, you can safely detonate ball lightning from a distance by inflicting at least 1 point of damage. it is immune to all forms of elemental damage but any character can throw a stone or cast Magic Dart.
- Ball lightning is conjured into existence, not summoned. Effects like Abjuration and Okawaru's ally prevention won't affect it.