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Ball lightning: Difference between revisions

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*Prior to [[0.27]], it had resistance to [[Tornado]].
*Prior to [[0.27]], it had resistance to [[Tornado]].
*Prior to [[0.22]], it had wind resistance instead of tornado resistance.
*Prior to [[0.22]], it had wind resistance instead of tornado resistance.
*Prior to [[0.14]], it were permanently confused and would move erratically.
*Prior to [[0.14]], ball lightnings were permanently confused and would move erratically.

Revision as of 16:03, 1 June 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
A swift sphere of coruscating electrical energy. It will explode at the slightest disturbance.

Useful Info

Ball lightning is a weather phenomenon normally unheard of in subterranean Dungeons. It is attracted to the enemies of its conjurer and explodes on contact, dealing 3d20 electricity damage to everything within a few tiles. Ball lightning only naturally occurs in a few vaults, but can be created through use of the Conjure Ball Lightning spell (which only you, Lom Lobon, spellforged servitors, and some player ghosts can cast).

Tips & Tricks

  • Electricity resistance renders it a whole lot less terrifying.
  • Although it's nearly impossible to outrun, you can safely detonate ball lightning from a distance by inflicting at least 1 point of damage. it is immune to all forms of elemental damage but any character can throw a stone or cast Magic Dart.
  • Ball lightning is conjured into existence, not summoned. Effects like Abjuration and Okawaru's ally prevention won't affect it.

History

  • Prior to 0.27, it had resistance to Tornado.
  • Prior to 0.22, it had wind resistance instead of tornado resistance.
  • Prior to 0.14, ball lightnings were permanently confused and would move erratically.