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Armour (skill): Difference between revisions

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Updated for 0.13, specified that stealth is unaffected
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The '''Armour''' skill improves the effectiveness of your armour and reduces the penalties associated with the more cumbersome varieties of body [[armour]].
The '''Armour''' skill improves the effectiveness of your armour and reduces most of the penalties associated with the more cumbersome varieties of body [[armour]].


== AC bonus from Armour skill ==
If you're interested in the actual math the game uses, see the [[AC calculations]] page. Otherwise, the short version is that each level in the Armour skill increases the base AC of a piece of armour by a little over 4%. The Armour skill also partially defrays your armour's [[encumbrance rating]], making it easier to [[ev]]ade attacks or cast spells. However, no amount of Armour skill will reduce the [[stealth]] penalties of armour.
If you're interested in the actual math the game uses, see the [[AC calculations]] page. Otherwise, the short version is that each level in the Armour skill increases the base AC of a piece of armour by a little over 4%.


The Armour skill also partially defrays your armour's [[Evasion]] penalty (see the [[Evasion]] page for more details).
==Armour Aptitudes==
 
== Armour aptitudes ==
The Armour aptitudes of various races are as follows:
The Armour aptitudes of various races are as follows:
{{#invoke:Apt|skill_table|Armour}}
{{#invoke:Apt|skill_table|Armour}}

Revision as of 21:34, 6 November 2013

Version 0.13: This article may not be up to date for the latest stable release of Crawl.


The Armour skill improves the effectiveness of your armour and reduces most of the penalties associated with the more cumbersome varieties of body armour.

If you're interested in the actual math the game uses, see the AC calculations page. Otherwise, the short version is that each level in the Armour skill increases the base AC of a piece of armour by a little over 4%. The Armour skill also partially defrays your armour's encumbrance rating, making it easier to evade attacks or cast spells. However, no amount of Armour skill will reduce the stealth penalties of armour.

Armour Aptitudes

The Armour aptitudes of various races are as follows:

At Ba Co DE Dg Ds Dj Dr Fe Fo GC Gr Gn Hu Ko Mf Mi MD Mu Na Op On Po Re Sp Te Tr VS
3 2 -1 -2 -1 -1 0 N/A N/A 1 0 1 8 0 -2 -3 2 1 -2 -1 N/A -1 N/A -1 -3 1 -2 -2

Felids, Draconians and Octopodes cannot train Armour due to their body restrictions.


Skills
Weapons Short Blades • Long Blades • Ranged Weapons

Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing

Physical Fighting • Armour • Dodging • Stealth • Shields
Magical Spellcasting • Invocations • Evocations • Shapeshifting
Spell Schools Air • Alchemy • Conjurations • Earth • Fire • Forgecraft • Hexes • Ice • Necromancy • Summoning • Translocations