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Archmage's trap: Difference between revisions

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*drains 1/3 of the player's [[MP]];
*drains 1/3 of the player's [[MP]];
*buffs 2-3 [[HD|strongest]] monsters in the trap's [[line of sight]] by [[brilliance|empowering]] their spells for 20-28 turns.
*buffs 2-3 [[HD|strongest]] monsters in the trap's [[line of sight]] by [[brilliance|empowering]] their spells for 20-28 turns.
This trap spawns in the [[Snake Pit]], [[Elven Halls]], and [[Depths]] naturally.


==Strategy==
==Strategy==

Revision as of 17:49, 20 January 2025

Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
This page is a stub. You could probably expand this page should you wish to do so.
A magical trap crafted by some avaricious master wizard. When you or a hostile monster steps on it, you will lose a percentage of your mp, while up to three of the strongest hostile spellcasters in sight will have their spells empowered. Your allies will avoid stepping on it.

An archmage's trap is a trap that does two things when activated:

This trap spawns in the Snake Pit, Elven Halls, and Depths naturally.

Strategy

History

  • In 0.33, this new trap will be added to the game.