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Arcanist: Difference between revisions

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==Tips & Tricks==
==Tips & Tricks==
*Arcanists can deal high damage, but they aren't too [[ev]]asive, cannot [[see invisible]], and don't have much [[willpower]].
*Arcanists can deal high damage, but they aren't too [[ev]]asive, cannot [[see invisible]], and don't have much [[willpower]].
*[[Willpower]] helps avoid being [[vitirify|vitrified]], while cold resistance helps defend against [[Bolt of Cold]].
*[[Willpower]] helps avoid being [[vitrify|vitrified]], while cold resistance helps defend against [[Bolt of Cold]].
*A [[silence]]d or [[waterlog]]ged arcanist can only do weak melee attacks.
*A [[silence]]d or [[waterlog]]ged arcanist can only do weak melee attacks.



Revision as of 20:01, 14 January 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
A wizard fond of spectacle and destruction. They scorn the cowardice of other magicians, who hide from their foes rather than simply blasting them out of existence.

“Each family or tribe has a wizard or conjuring doctor, whose office we could
never clearly ascertain.”
-Charles Darwin, _The Voyage of the Beagle_, ch. X. 1839.

Useful Info

Arcanists are spell casters who can blast you and make you fragile. Fortunately, they are flimsy. They can be found in late Dungeon and Vaults.

Spells

Tile Name Damage Range Flags
Bolt of Cold 3d20 5 Wizard flag
Vitrify — LOS Wizard flag
Haste — — Wizard flag
Searing Ray 2d20 4 Wizard flag

Tips & Tricks

History

  • In 0.31, arcanists were added to the game, split off from wizards.