Arc Blade: Difference between revisions
More actions
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The '''arc blade'''<ref>{{source ref|0.29.0|art-data.txt|1329}}</ref> deals a little more damage than a +9 [[demon blade]] of electrocution, making it a strong weapon in its own right. Discharges will arc out to other adjacent monsters, which is particularly effective against crowds, and doubly effective against crowds stuck in a hallway, as you can hit them without being hit back. | The '''arc blade'''<ref>{{source ref|0.29.0|art-data.txt|1329}}</ref> deals a little more damage than a +9 [[demon blade]] of electrocution, making it a strong weapon in its own right. Discharges will arc out to other adjacent monsters, which is particularly effective against crowds, and doubly effective against crowds stuck in a hallway, as you can hit them without being hit back. | ||
However, Static Discharge deals no damage against electric-resistant or immune targets. Against them, the arc blade is no better than a +8 rapier. Carrying an alternate weapon is advised, as rElec is fairly common | However, Static Discharge deals no damage against electric-resistant or immune targets. Against them, the arc blade is no better than a +8 rapier. Carrying an alternate weapon is advised, as rElec is fairly common in [[Zot]] and [[extended]]. | ||
The arc blade has an anti-synergy with most [[allies]], as they are not exempt from the discharges. The game will prompt you whenever an ally could be hit. | The arc blade has an anti-synergy with most [[allies]], as they are not exempt from the discharges. The game will prompt you whenever an ally could be hit. | ||
Revision as of 05:17, 6 July 2023
| A blade somehow crafted from pure electricity. It arcs wildly between the wielder and their foes as it strikes.
It occasionally unleashes powerful arcs of lightning upon striking a foe. These may arc to other adjacent creatures (including the wielder, but dealing reduced damage to them) before grounding out. |
+8 rapier
33.3% chance: Casts Static Discharge at 99 + 2d(100)/2 spellpower, average 150.[1] (Average damage 3 + 1d21.75 per proc)
rElec
Desirability
The arc blade[2] deals a little more damage than a +9 demon blade of electrocution, making it a strong weapon in its own right. Discharges will arc out to other adjacent monsters, which is particularly effective against crowds, and doubly effective against crowds stuck in a hallway, as you can hit them without being hit back.
However, Static Discharge deals no damage against electric-resistant or immune targets. Against them, the arc blade is no better than a +8 rapier. Carrying an alternate weapon is advised, as rElec is fairly common in Zot and extended.
The arc blade has an anti-synergy with most allies, as they are not exempt from the discharges. The game will prompt you whenever an ally could be hit.
History
References
- ↑ art-func.h:936 (0.29.0)
- ↑ art-data.txt:1329 (0.29.0)