Mayhem: Difference between revisions
From Ashenzari's Archive
More actions
imported>Hordes No edit summary |
imported>Hordes No edit summary |
||
(No difference)
| |||
Revision as of 21:04, 14 June 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
| It causes witnesses of the wearer's kills to go into a frenzy, attacking everything nearby with great strength and speed. |
Mayhem is an ego found only on orbs. Characters wielding an orb of mayhem have a 50% chance of inflicting frenzy on another monster whenever they kill a foe. Frenzied monsters are neutral, attack the closest thing (friend or foe), and gain immense power and speed (might and haste).
Strategy
- Mayhem is most useful in areas you know will be filled with monsters; areas like Vaults:5 or a Ziggurat.
- Whilst very powerful when fighting a group, be aware that it can backfire. For example, it can frenzy your own summons, or enrage the only enemy left alive.
- There are a few ways to deal with dangerous frenzied monsters that target you. Spriggans can easily outrun even hasted monsters, other characters can teleport away, and you can dispel frenzy with Yara's Violent Unravelling or a wand of quicksilver.