Arc Blade: Difference between revisions
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imported>Ge0ff m →History: "commit 3a68796 claims that old arc blade always hit the melee target" <-- Nope, the commit (correctly) claims that "This effect still triggers with the same 1/3 chance as before." |
list average damage, too |
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+8 [[rapier]]<br> | +8 [[rapier]]<br> | ||
33.3% chance: Casts [[Static Discharge]] at <code>99 + 2d(100)/2</code> [[spellpower]].<ref>{{source ref|0.29.0|art-func.h|936}}</ref> (Average | 33.3% chance: Casts [[Static Discharge]] at <code>99 + 2d(100)/2</code> [[spellpower]], average 150.<ref>{{source ref|0.29.0|art-func.h|936}}</ref> (Average damage <code>3 + 1d21.75</code> per proc)<br> | ||
{{Electricity resistance}} | {{Electricity resistance}} | ||
==Desirability== | ==Desirability== | ||
The '''arc blade'''<ref>{{source ref|0.29.0|art-data.txt|1329}}</ref> deals a little more damage than a +9 [[demon blade]] of electrocution, making it a strong weapon in its own right. Discharges will arc out to | The '''arc blade'''<ref>{{source ref|0.29.0|art-data.txt|1329}}</ref> deals a little more damage than a +9 [[demon blade]] of electrocution, making it a strong weapon in its own right. Discharges will arc out to other adjacent monsters, which is particularly effective against crowds, and doubly effective against crowds stuck in a hallway, as you can hit them without being hit back. | ||
However, Static Discharge deals no damage against electric-resistant or immune targets. Against them, the arc blade is no better than a +8 rapier. Carrying an alternate weapon is advised, as rElec is fairly common later on. | However, Static Discharge deals no damage against electric-resistant or immune targets. Against them, the arc blade is no better than a +8 rapier. Carrying an alternate weapon is advised, as rElec is fairly common later on. | ||
Revision as of 13:39, 7 December 2022
| A blade somehow crafted from pure electricity. It arcs wildly between the wielder and their foes as it strikes.
It occasionally unleashes powerful arcs of lightning upon striking a foe. These may arc to other adjacent creatures (including the wielder, but dealing reduced damage to them) before grounding out. |
+8 rapier
33.3% chance: Casts Static Discharge at 99 + 2d(100)/2 spellpower, average 150.[1] (Average damage 3 + 1d21.75 per proc)
rElec
Desirability
The arc blade[2] deals a little more damage than a +9 demon blade of electrocution, making it a strong weapon in its own right. Discharges will arc out to other adjacent monsters, which is particularly effective against crowds, and doubly effective against crowds stuck in a hallway, as you can hit them without being hit back.
However, Static Discharge deals no damage against electric-resistant or immune targets. Against them, the arc blade is no better than a +8 rapier. Carrying an alternate weapon is advised, as rElec is fairly common later on.
The arc blade has an anti-synergy with most allies, as they are not exempt from the discharges. The game will prompt you whenever an ally could be hit.
History
References
- ↑ art-func.h:936 (0.29.0)
- ↑ art-data.txt:1329 (0.29.0)