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Antimagic: Difference between revisions

From Ashenzari's Archive
imported>MoogleDan
Updated for 0.14
imported>MoogleDan
Updated for 0.15
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{{flavour|It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder).}}
{{flavour|It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder).}}


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Unfortunately, wielding this weapon reduces your max MP by 2/3, making it nearly useless for any caster character. However, a character who has already exhausted his MP pool is free to switch to it mid-combat.
Unfortunately, wielding this weapon reduces your max MP by 2/3, making it nearly useless for any caster character. However, a character who has already exhausted his MP pool is free to switch to it mid-combat.


The antimagic brand is [[Trog]]'s special brand. His weapon gifts usually (but not always) carry this brand.
The antimagic brand is [[Trog]]'s special brand. His weapon gifts often (but not always) carry this brand. [[Vine stalker]]s also possess a unique antimagic [[auxiliary attack|bite attack]] which functions similarly.


==Desirability==
==Desirability==

Revision as of 14:37, 5 November 2014

Version 0.15: This article may not be up to date for the latest stable release of Crawl.
It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder).

The antimagic brand causes weapons to interfere with the spellcasting of anything wounded by them. Monsters struck by these weapons gain a temporary spell failure rate (this rises as they take antimagic damage but falls over time), while players simply lose MP with each strike. This effect works on anything that uses magic, including silence-proof targets such as demons and orbs of fire.

Unfortunately, wielding this weapon reduces your max MP by 2/3, making it nearly useless for any caster character. However, a character who has already exhausted his MP pool is free to switch to it mid-combat.

The antimagic brand is Trog's special brand. His weapon gifts often (but not always) carry this brand. Vine stalkers also possess a unique antimagic bite attack which functions similarly.

Desirability

In spite of its inability to deal extra damage, antimagic weapons are extremely useful, at least in certain situations. A well-enchanted weapon in the hands of a capable fighter will be able to cause most of an enemy's spells to fail, which amounts to semi-paralysis. As such, antimagic weapons can reduce the threat posed by powerful end-game opponents such as the lords of Hell or orbs of fire dramatically; you just have to get into melee range with the enemy first.

Brands
Melee weapons General Antimagic • Chaos • Distortion • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Pain • Protection • Reaching • Spectral • Speed • Vampiric • Venom
Weapon type Devious • Valour • Concussion • Sundering • Entangling • Rebuke
Artefact Curare • Deathbane • Dragon slaying • Reaping • Silver
Launchers Antimagic • Chaos • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Penetration • Speed
Throwing weapons Atropa • Curare • Datura • Disjunction • Poisoned • Silver