Jump to content
Toggle menu
  • 3.1K articles
  • 4.4K files
  • 19 users
  • 91.5K edits
Ashenzari's Archive
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Animal skin: Difference between revisions

From Ashenzari's Archive
imported>CommanderC
No edit summary
imported>CommanderC
Updated for 0.13
Line 1: Line 1:
{{version011}}
{{version013}}


{{armour
{{armour
Line 18: Line 18:
{{flavour|A large piece of thick skin covered in fur, cut from the corpse of an animal and worn as a primitive garment. It offers rudimentary protection against harm, but, having never been tanned, it carries a light stench of rotting flesh.}}
{{flavour|A large piece of thick skin covered in fur, cut from the corpse of an animal and worn as a primitive garment. It offers rudimentary protection against harm, but, having never been tanned, it carries a light stench of rotting flesh.}}


An '''animal skin''' is a piece of armour that is functionally identical to a robe: 2 base AC, no EV penalty. It takes 3 turns to wear or remove. Several monsters ([[sheep]], [[yak]], [[death yak]]) leave these when butchered. While animal skins are not very exciting, a few other high level monsters leave special hides, which can be enchanted into magical armour.
An '''animal skin''' is a piece of armour that is functionally identical to a robe: 2 base AC, no encumbrance rating. It takes 3 turns to wear or remove.


If your character begins with animal skin for armor, you may want to consider switching to a robe as soon as possible because it may have enchantments and/or a useful [[ego]]. Animal skins are not normally generated with egos outside of a few special vaults, including some [[ice cave]]s.
If your character begins with animal skin for armor, you may want to consider switching to a robe as soon as possible because it may have enchantments and/or a useful [[ego]]. Animal skins are not normally generated with egos outside of a few special vaults, including some [[ice cave]]s.
==History==
Prior to [[0.12]], several monsters ([[sheep]], [[yak]], [[death yak]]) could leave these when butchered.


{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"

Revision as of 16:08, 3 November 2013

Version 0.13: This article may not be up to date for the latest stable release of Crawl.


Name Animal skin
Size to wear All except giant
Armour Class 2
Encumbrance rating +0
Maximum Enchantment +2
Grants nothing
Time to Wear 5
A large piece of thick skin covered in fur, cut from the corpse of an animal and worn as a primitive garment. It offers rudimentary protection against harm, but, having never been tanned, it carries a light stench of rotting flesh.

An animal skin is a piece of armour that is functionally identical to a robe: 2 base AC, no encumbrance rating. It takes 3 turns to wear or remove.

If your character begins with animal skin for armor, you may want to consider switching to a robe as soon as possible because it may have enchantments and/or a useful ego. Animal skins are not normally generated with egos outside of a few special vaults, including some ice caves.

History

Prior to 0.12, several monsters (sheep, yak, death yak) could leave these when butchered.

Image
Mundane
Magical/Artifact
Skin of Zhor







Contents