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Amulet: Difference between revisions

From Ashenzari's Archive
imported>Ge0ff
m →Obsolete Amulets: add amulet of dismissal
imported>Netpet
added 0.34 amulets (chemistry, wildshape and dissipation
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*[[File:Amulet of the acrobat.png]] '''[[Amulet of the acrobat]]''': Increases [[EV]] by 15, but only while you are moving or waiting.
*[[File:Amulet of the acrobat.png]] '''[[Amulet of the acrobat]]''': Increases [[EV]] by 15, but only while you are moving or waiting.
*[[File:Amulet of chemistry.png]] '''[[Amulet of chemistry]]''': Increases power with [[Alchemy]] spells and restores MP when you quaff a potion.
*[[File:Amulet of dissipation.png]] '''[[Amulet of dissipation]]''': Negative status effects expire twice as quickly.
*[[File:Amulet of faith.png]] '''[[Amulet of faith]]''': Increases [[piety]] gain by 25% and gift drop rate by 33%, but causes you to lose 33% of your piety when unequipped.
*[[File:Amulet of faith.png]] '''[[Amulet of faith]]''': Increases [[piety]] gain by 25% and gift drop rate by 33%, but causes you to lose 33% of your piety when unequipped.
*[[File:Amulet of guardian spirit.png]] '''[[Amulet of guardian spirit]]''': Grants [[spirit shield]], dividing damage taken between HP and MP.
*[[File:Amulet of guardian spirit.png]] '''[[Amulet of guardian spirit]]''': Grants [[spirit shield]], dividing damage taken between HP and MP.
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*[[File:Amulet of reflection.png]] '''[[Amulet of reflection]]''': Increases the player's [[SH]] score by 5 and grants the [[reflection]] ego.
*[[File:Amulet of reflection.png]] '''[[Amulet of reflection]]''': Increases the player's [[SH]] score by 5 and grants the [[reflection]] ego.
*[[File:Amulet of regeneration.png]] '''[[Amulet of regeneration]]''': Increases HP [[regeneration rate]] by 0.8 per turn; requires attunement at full HP.
*[[File:Amulet of regeneration.png]] '''[[Amulet of regeneration]]''': Increases HP [[regeneration rate]] by 0.8 per turn; requires attunement at full HP.
*[[File:Amulet of wildshape.png]] '''[[Amulet of wildshape]]''': Increases [[Shapeshifting]] skill by 5.


[[randart|Random artefact]] amulets use one of these base types, but contain additonal properties. However, a few [[List of unrands#Amulets|unrand amulets]] don't have a base type.
[[randart|Random artefact]] amulets use one of these base types, but contain additonal properties. However, a few [[List of unrands#Amulets|unrand amulets]] don't have a base type.
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==History==
==History==
*In [[0.34]], amulets of chemistry, dissipation and wildshape were added.
*Prior to [[0.26]], equipping an amulet required only 0.5 turns instead of 5 turns. Also, amulets of the acrobat and reflection required attunement to the wearer to begin functioning.
*Prior to [[0.26]], equipping an amulet required only 0.5 turns instead of 5 turns. Also, amulets of the acrobat and reflection required attunement to the wearer to begin functioning.



Revision as of 17:27, 3 March 2026

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
A talisman to be worn as jewellery around the neck, charged with arcane powers of unknown provenance.

“Gringoire put out his hand for the little bag, but she drew back. 'Do not touch it! It is an amulet, and either you will do mischief to the charm, or it will hurt you.'”
-Victor Marie Hugo, _Notre Dame de Paris_, Book II, chapter VII “A Wedding Night”. 1831.

An amulet is a type of jewellery. Regardless of species, all characters may wear only one amulet at a time. Some amulets require attunement to the wearer to begin functioning, but all amulets require 5 turns to put on or take off to discourage swapping mid-battle.

There are six base types of amulets:

Random artefact amulets use one of these base types, but contain additonal properties. However, a few unrand amulets don't have a base type.

Obsolete Amulets

History

  • In 0.34, amulets of chemistry, dissipation and wildshape were added.
  • Prior to 0.26, equipping an amulet required only 0.5 turns instead of 5 turns. Also, amulets of the acrobat and reflection required attunement to the wearer to begin functioning.
Image
Standard



Artefact
Jewellery
Amulets Acrobat • Chemistry • Dissapation • Faith • Guardian spirit • Magic regeneration • Reflection • Regeneration • Wildshape
Rings Dexterity • Evasion • Flight • Intelligence • Magical power •
Poison resistance • Positive energy • Protection • Protection from cold • Protection from fire • Resist corrosion • See invisible • Slaying • Strength • Willpower • Wizardry