Jump to content
Toggle menu
  • 3.1K articles
  • 4.4K files
  • 18 users
  • 91.5K edits
Ashenzari's Archive
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Air Elementalist: Difference between revisions

From Ashenzari's Archive
imported>Ion frigate
No edit summary
imported>Spudwalt
added flavor from manual, template
Line 1: Line 1:
{{version013}}
{{version013}}
 
{{flavour|Air Elementalists are magicians who have specialised in air, one of the four types of elemental magic. Air Magic provides many useful charms in addition to some unique destructive capabilities.}}
'''Air Elementalists''' are mages who have chosen [[Air Magic]] for their specialization. Air Magic is not as purely destructive as [[Fire Magic]], but offers a variety of other useful effects for [[Dungeon]]-delvers.
'''Air Elementalists''' are mages who have chosen [[Air Magic]] for their specialization. Air Magic is not as purely destructive as [[Fire Magic]], but offers a variety of other useful effects for [[Dungeon]]-delvers.


Line 31: Line 31:


==History==
==History==
In [[0.14]] they will start off with 2 Spellcasting.
In [[0.14]] they will start off with 2 Spellcasting.


{{backgrounds}}
[[Category:Backgrounds]]
[[Category:Backgrounds]]
[[Category:Crystal Ball Articles]]
[[Category:Crystal Ball Articles]]

Revision as of 23:53, 25 March 2014

Version 0.13: This article may not be up to date for the latest stable release of Crawl.
Air Elementalists are magicians who have specialised in air, one of the four types of elemental magic. Air Magic provides many useful charms in addition to some unique destructive capabilities.

Air Elementalists are mages who have chosen Air Magic for their specialization. Air Magic is not as purely destructive as Fire Magic, but offers a variety of other useful effects for Dungeon-delvers.

Starting Equipment

Some species may receive different items based on their unique restrictions.

Starting Skills

These are adjusted by your species' aptitudes.

Strategy

Air Elementalists have very good early-game survivability due to the large number of defensive spells in their starting spellbook, the Book of Air. Memorize these spells quickly and use them aggressively:

Study the science of the multizap and apply it well in the early game.

As with other elemental mages, remember that building up your Air Magic will make it harder to develop the opposing elemental magic skill (in this case, Earth Magic).

Air Elementalists begin the game without a religion, but may choose a god at the Ecumenical Temple or anywhere else they can find an appropriate altar (unless their species is Demigod). Either Sif Muna or Vehumet will help with magic.

History

In 0.14 they will start off with 2 Spellcasting.

Backgrounds
Warriors Fighter • Gladiator • Monk • Hunter • Brigand
Zealots Berserker • Chaos Knight • Cinder Acolyte
Warrior-mages Warper • Hexslinger • Enchanter • Reaver
Mages Hedge Wizard • Conjurer • Summoner • Necromancer • Forgewright • Fire Elementalist • Ice Elementalist • Air Elementalist • Earth Elementalist • Alchemist
Metamorphs Shapeshifter • Stalker • Mystic
Adventurers Artificer • Wanderer • Delver