Ability: Difference between revisions
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Abilities can be: | Abilities can be: | ||
*Natural abilities, such as a [[naga]]'s [[ | *Natural abilities, such as a [[naga]]'s [[Spit Poison]] ability | ||
*Powers given by [[mutation]]s, such as [[blink]]ing | *Powers given by [[mutation]]s, such as [[blink]]ing | ||
*Powers given by an [[item]], such as [[Evoke Invisibility]] from the [[ring of invisibility]] | *Powers given by an [[item]], such as [[Evoke Invisibility]] from the [[ring of invisibility]] | ||
*Powers given by a [[god]], such as [[Elyvilon]]'s Lesser Healing | *Powers given by a [[god]], such as [[Elyvilon]]'s Lesser Healing | ||
*Powers given as part of a spell, such as [[Delayed Fireball]] | |||
Abilities have both a cost and a chance of success. They may also depend on the player's state; eg. vampires cannot transform into [[Bat Form]] while full of blood. Many abilities are disabled if you are [[silence]]d. | Abilities have both a cost and a chance of success. They may also depend on the player's state; eg. vampires cannot transform into [[Bat Form]] while full of blood. Many abilities are disabled if you are [[silence]]d. | ||
Revision as of 08:13, 14 April 2013
For unique monster abilities, see Special ability
An ability is a power that a player character may have, and may choose to use at any time. Abilities can be unleashed by pressing the a key.
Abilities can be:
- Natural abilities, such as a naga's Spit Poison ability
- Powers given by mutations, such as blinking
- Powers given by an item, such as Evoke Invisibility from the ring of invisibility
- Powers given by a god, such as Elyvilon's Lesser Healing
- Powers given as part of a spell, such as Delayed Fireball
Abilities have both a cost and a chance of success. They may also depend on the player's state; eg. vampires cannot transform into Bat Form while full of blood. Many abilities are disabled if you are silenced.