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0.30 is a version of Dungeon Crawl Stone Soup. It is planned to release on May 5th, 2023. | |||
Incomplete changelog: | |||
<code> | |||
Stone Soup 0.30-a0 (through 0.30-a0-985-g0638232e92) | |||
--------------------------------------------------- | |||
Branches, Environment | |||
--------------------- | |||
* It is now possible to enter the Vaults without holding a rune. However, | |||
a rune is still required to leave. | |||
* Slime walls now apply corrosion to the player, rather than dealing damage. | |||
Jiyva's Oozemancy ability still deals damage as before. | |||
* Thunderstorms now deal much more damage. | |||
Character | |||
--------- | |||
* New background: Reaver. | |||
- Reavers are warrior-mages, primarily focused on melee combat but with | |||
situational Conjurations for tough situations. | |||
- Reavers begin with two new spells, Kiss of Death and Momentum Strike, | |||
as well as a revised version of the Hailstorm spell. | |||
* Species rework: Palentonga -> Armataur. | |||
- Like Palentongas, Armataurs are large, scaled mammals, wearing bardings | |||
instead of boots. | |||
- Armataurs lose the Rolling Charge and Curl abilities. They gain Rollpage | |||
(innate Rampage) and long tongues, which double the effects of potions but | |||
slow down scroll reading. | |||
- Armataurs' aptitudes have been adjusted. | |||
* Background changes: | |||
- Warpers replace Gell's Gravitas with Vhi's Electric Charge. | |||
- Hedge Wizards have Conjure Flame replaced by Cigotuvi's Dreadful Rot. | |||
- Fire Elementalists have Conjure Flame replaced by Kindle Blastsparks. | |||
- Ice Elementalists have Hailstorm replaced by Summon Ice Beast. | |||
- The 'Arcane Marksman' background has been renamed to 'Hexslinger'. | |||
* All players regenerate an extra 0.2 HP/turn. | |||
* Mummies have innate Faith, giving them extra piety gain. | |||
* Large species move at normal speed through shallow water. | |||
* It is now possible to accumulate two levels of Harm. | |||
* Formicids can now shaft themselves in the Tomb of the Ancients. | |||
* Reaching the end of the Zot clock now causes a smaller amount of permanent | |||
max HP loss (similar to Borgnjor's Revivication), rather than temp HP drain. | |||
* Species size no longer affects SH. | |||
* rF- and rC- are added to the 'bad mutations' pool. | |||
* Pale draconians' breath is no longer usable twice as often as others'. | |||
* Will is now capped at +++++. | |||
* Removed the Abyssal Knight background. | |||
Gods | |||
---- | |||
* Lugonu: | |||
- Banishment is now available at ** piety (from ***), has a lower failure | |||
chance, and causes malmutation when resisted. | |||
- When the player suffers the wrath of another god, Lugonu now responds by | |||
banishing some number of hostile monsters nearby. | |||
- Lugonu's altars are more common in the Abyss, and the piety bonus for | |||
converting to Lugonu in the Abyss has been increased. | |||
- The Bend Space ability has been removed. | |||
* Ashenzari: | |||
- Skill boost reduced. | |||
- Trap detection moved to 4* (was at 0*). | |||
- Removed Astral Vision (automatically seeing through walls). | |||
* When worshipping at a faded altar, the player is given a preview of three | |||
gods the altar might belong to. | |||
* Xom's mutation gifts are no longer limited to a small pool of options. | |||
* Gozag's corpse-to-gold effect now blocks enemies from creating simulacra, | |||
and the duration of the distraction effect is no longer based on corpse size. | |||
* Fedhas protects trees from being set on fire by the player. | |||
* Okawaru's Heroism and Finesse abilities cost more piety. | |||
* Hepliaklqana's Knight now attacks 50% more slowly. | |||
* Good gods will now suppress evil clouds from Condenser Vanes. | |||
Interface and Options | |||
--------------------- | |||
* Two new menus that unify all equip and unequip actions: | |||
- The Equip menu (`e`) combines wield, wear, and put on commands for equipping | |||
weapons, armour, and jewellery, respectively. | |||
- The Unequip menu (`c`) allows to unwield, take off, or remove any equipped | |||
item. | |||
- Tab toggles between equip and unequip. | |||
* Damage ratings are now shown via @, including those for unarmed combat. | |||
* Bumping a foe while holding a ranged weapon shoots instead of bashing. | |||
* The piety cost of divine invocations is now shown more clearly. | |||
* Spells' maximum damage is now displayed in their descriptions. | |||
* Unrands (pre-defined artefacts) have a distinct colour by default. | |||
* Almost all unrands with special behavior now have a corresponding inscription. | |||
* The % screen no longer shows .s for low Stealth values. | |||
* Many weapon brands now provide more quantitative damage information. | |||
* Up to 100 waypoints can now be placed (up from 10). | |||
* New show_blood option allows disabling blood spatters and bloody corpses. | |||
Items | |||
----- | |||
* New brand: Heavy. | |||
- Heavy weapons have +80% base damage and +50% attack delay. | |||
- Both melee and ranged weapons can be Heavy. | |||
* New unrands: | |||
- The Hermit's Pendant, an amulet of faith that sets the wearer's Invocations | |||
skill to 14 and their Evocations skill to 0. | |||
- The Consecrated Labrys, a holy axe with sInv, Flight, and an enchantment | |||
that grows larger while more dangerous enemies are in view. | |||
- The Slick Slippers, which make all damaging melee attacks trample their | |||
wearer backward. They provide immunity to constriction, engulfing, etc. | |||
- The Force Lance, a Heavy +5 lance (ala Wyrmbane) which has a 1/3 chance of | |||
knocking back foes when landing a damaging blow. | |||
- The Storm Queen's Shield, a +5 kite shield of rElec and flight which | |||
fires electrical retaliation at those it blocks. | |||
- The toga "Victory", a robe which gains AC, Int and Slay as the wearer | |||
slays dangerous foes, but loses everything if they drink or read near foes. | |||
* Unrand changes: | |||
- The Mad Mage's Maulers lose Int-3 and RegenMP, gain -Cast and MPVamp (gain | |||
MP from damage dealt), and deal twice as much damage when spending MP. | |||
- The Staff of Dispater is now an orb with +AC and *Corrode. | |||
- The Ring of the Hare is now +10 (was +8). | |||
- Majin-Bo is now one-handed. | |||
- Sniper is now +27 and Heavy (was +9 and Vorpal). | |||
- The Dark Maul is now Heavy (was Vorpal), and has its base stats adjusted. | |||
- Other formerly Vorpal unrands have been adjusted individually. | |||
- The Lochaber Axe now causes HP Drain on unequip. | |||
* Orb, scarf, and magical staff artefacts can now appear. | |||
* Orbs of energy and the Staff of Wucad Mu now give -Wiz in exchange for a | |||
chance to refund MP when spells are cast, with no chance of backlash. | |||
* Scrolls of butterflies now blow back nearby creatures and create many more | |||
butterflies. They now alternate with scrolls of summoning instead of fog. | |||
* Rings of evasion are now +5 (were +4). | |||
* All ranged weapons can now generate with electrocution, antimagic, and | |||
draining brands. Venom ranged weapons no longer appear. | |||
* The spectral brand now matches the player's accuracy and damage, the latter | |||
reduced by 30% (ala cleaving). | |||
* Throwing weapons now deal extra damage when they break. | |||
* Short sword attack delay reduced. | |||
* Evocable invisibilty and blink no longer have an MP cost. | |||
* Spells have been reshuffled between books, and a new Maxwell's Memoranda book | |||
has been added. | |||
* Condensation Vanes and Tremorstones can no longer both generate in one game. | |||
* Longbows, arbalests and hand crossbows have had their stats slightly tweaked. | |||
* Removed the 'vorpal' brand and the unrand Morg. | |||
Monsters | |||
-------- | |||
* New monsters: | |||
- Sleepcap: native to the early Dungeon, sleepcaps may inflict sleep on hit, | |||
making the player take massive damage from whoever attacks next. | |||
- Skyshark: appearing in late Lair and early Shoals, skysharks become | |||
enraged on drawing blood - first becoming Mighty, then Berserk! | |||
* Demonic Crawlers lose the Warning Cry ability and elemental resistances in | |||
exchange for higher damage and very fast regeneration. | |||
* Doom Hounds' Howl is now resistable by Will. | |||
* Many monsters do somewhat less damage. | |||
* Walking Tomes are now unable to cast while silenced. | |||
* Ironbound Frosthearts' Creeping Frost spell is now fully resistable by rC. | |||
* Fleeing monsters will no longer avoid harmful clouds. | |||
Spells | |||
------ | |||
* New spells: | |||
- Kiss of Death (L1 Conj/Necro): does high draining damage to an adjacent | |||
enemy, at the cost of significant max HP drain to the caster. | |||
- Momentum Strike (L2 Conj/Tloc). Redirects the caster's momentum for a | |||
damaging attack that doesn't require line of fire, but locks the caster in | |||
place for some turns after a hit (and cannot be recast until this expires). | |||
- Cigotuvi's Dreadful Rot (L2 Necro/Air/Pois). Rots away the caster's flesh | |||
to create a cloud of deadly miasma on their tile. | |||
- Kindle Blastsparks (L3 Fire/Air/Tloc). Creates an explosive cloud on the | |||
caster's tile, usable as a land mine or tricky tool. | |||
- Vhi's Electric Charge (L3 Tloc/Air). Launches the caster at a nearby foe | |||
and launches a crackling melee attack, phasing through creatures en route. | |||
- Arcjolt (L5 Air/Conj). Electrocutes everything adjacent to the caster, | |||
everything adjacent to those creatures, etc, etc, in a chain. | |||
- Plasma Beam (L5 Fire/Air): Fires a bolt of lightning and another bolt of | |||
fire both at the most distant foe. | |||
* Hailstorm moved to L3 (from L4) and can now miss. | |||
* Manifold Assault moved to L4 (from L5) and does half as many attacks with | |||
UC as with a weapon. | |||
* Lesser Beckoning moved to L2 (from L3) and is now better at low power. | |||
* Battlespheres now fire when any destructive spell is cast, not just Conj. | |||
* Ozocubu's Refrigeration's damage has been increased. | |||
* Slow no longer has bonus hex power. | |||
* Irradiate now only has a 50% chance of malmutating affected creatures. | |||
* The Simulacrum and Static Discharge spells have been weakened. | |||
* Removed: Conjure Flame, Corpse Rot and Lightning Bolt. | |||
Tiles and Other Art | |||
------------------- | |||
* New tiles for player draconians. | |||
* More icons for mutations. | |||
* Several new splash screens. | |||
* A new icon for Monstrous Menagerie. | |||
* New art for many monsters, including Prince Ribbit and X-shaped simulacra. | |||
* New art for many unrands, including the Elemental Staff and Wrath of Trog. | |||
* New holiday-exclusive tiles for Sigmund, ogres and hats. | |||
Revision as of 23:50, 4 May 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
0.30 is a version of Dungeon Crawl Stone Soup. It is planned to release on May 5th, 2023.
Incomplete changelog:
Stone Soup 0.30-a0 (through 0.30-a0-985-g0638232e92)
Branches, Environment
- It is now possible to enter the Vaults without holding a rune. However,
a rune is still required to leave.
- Slime walls now apply corrosion to the player, rather than dealing damage.
Jiyva's Oozemancy ability still deals damage as before.
- Thunderstorms now deal much more damage.
Character
- New background: Reaver.
- Reavers are warrior-mages, primarily focused on melee combat but with
situational Conjurations for tough situations.
- Reavers begin with two new spells, Kiss of Death and Momentum Strike,
as well as a revised version of the Hailstorm spell.
- Species rework: Palentonga -> Armataur.
- Like Palentongas, Armataurs are large, scaled mammals, wearing bardings
instead of boots.
- Armataurs lose the Rolling Charge and Curl abilities. They gain Rollpage
(innate Rampage) and long tongues, which double the effects of potions but
slow down scroll reading.
- Armataurs' aptitudes have been adjusted.
- Background changes:
- Warpers replace Gell's Gravitas with Vhi's Electric Charge.
- Hedge Wizards have Conjure Flame replaced by Cigotuvi's Dreadful Rot.
- Fire Elementalists have Conjure Flame replaced by Kindle Blastsparks.
- Ice Elementalists have Hailstorm replaced by Summon Ice Beast.
- The 'Arcane Marksman' background has been renamed to 'Hexslinger'.
- All players regenerate an extra 0.2 HP/turn.
- Mummies have innate Faith, giving them extra piety gain.
- Large species move at normal speed through shallow water.
- It is now possible to accumulate two levels of Harm.
- Formicids can now shaft themselves in the Tomb of the Ancients.
- Reaching the end of the Zot clock now causes a smaller amount of permanent
max HP loss (similar to Borgnjor's Revivication), rather than temp HP drain.
- Species size no longer affects SH.
- rF- and rC- are added to the 'bad mutations' pool.
- Pale draconians' breath is no longer usable twice as often as others'.
- Will is now capped at +++++.
- Removed the Abyssal Knight background.
Gods
- Lugonu:
- Banishment is now available at ** piety (from ***), has a lower failure
chance, and causes malmutation when resisted.
- When the player suffers the wrath of another god, Lugonu now responds by
banishing some number of hostile monsters nearby.
- Lugonu's altars are more common in the Abyss, and the piety bonus for
converting to Lugonu in the Abyss has been increased.
- The Bend Space ability has been removed.
- Ashenzari:
- Skill boost reduced.
- Trap detection moved to 4* (was at 0*).
- Removed Astral Vision (automatically seeing through walls).
- When worshipping at a faded altar, the player is given a preview of three
gods the altar might belong to.
- Xom's mutation gifts are no longer limited to a small pool of options.
- Gozag's corpse-to-gold effect now blocks enemies from creating simulacra,
and the duration of the distraction effect is no longer based on corpse size.
- Fedhas protects trees from being set on fire by the player.
- Okawaru's Heroism and Finesse abilities cost more piety.
- Hepliaklqana's Knight now attacks 50% more slowly.
- Good gods will now suppress evil clouds from Condenser Vanes.
Interface and Options
- Two new menus that unify all equip and unequip actions:
- The Equip menu (`e`) combines wield, wear, and put on commands for equipping
weapons, armour, and jewellery, respectively.
- The Unequip menu (`c`) allows to unwield, take off, or remove any equipped
item.
- Tab toggles between equip and unequip.
- Damage ratings are now shown via @, including those for unarmed combat.
- Bumping a foe while holding a ranged weapon shoots instead of bashing.
- The piety cost of divine invocations is now shown more clearly.
- Spells' maximum damage is now displayed in their descriptions.
- Unrands (pre-defined artefacts) have a distinct colour by default.
- Almost all unrands with special behavior now have a corresponding inscription.
- The % screen no longer shows .s for low Stealth values.
- Many weapon brands now provide more quantitative damage information.
- Up to 100 waypoints can now be placed (up from 10).
- New show_blood option allows disabling blood spatters and bloody corpses.
Items
- New brand: Heavy.
- Heavy weapons have +80% base damage and +50% attack delay.
- Both melee and ranged weapons can be Heavy.
- New unrands:
- The Hermit's Pendant, an amulet of faith that sets the wearer's Invocations
skill to 14 and their Evocations skill to 0.
- The Consecrated Labrys, a holy axe with sInv, Flight, and an enchantment
that grows larger while more dangerous enemies are in view.
- The Slick Slippers, which make all damaging melee attacks trample their
wearer backward. They provide immunity to constriction, engulfing, etc.
- The Force Lance, a Heavy +5 lance (ala Wyrmbane) which has a 1/3 chance of
knocking back foes when landing a damaging blow.
- The Storm Queen's Shield, a +5 kite shield of rElec and flight which
fires electrical retaliation at those it blocks.
- The toga "Victory", a robe which gains AC, Int and Slay as the wearer
slays dangerous foes, but loses everything if they drink or read near foes.
- Unrand changes:
- The Mad Mage's Maulers lose Int-3 and RegenMP, gain -Cast and MPVamp (gain
MP from damage dealt), and deal twice as much damage when spending MP.
- The Staff of Dispater is now an orb with +AC and *Corrode.
- The Ring of the Hare is now +10 (was +8).
- Majin-Bo is now one-handed.
- Sniper is now +27 and Heavy (was +9 and Vorpal).
- The Dark Maul is now Heavy (was Vorpal), and has its base stats adjusted.
- Other formerly Vorpal unrands have been adjusted individually.
- The Lochaber Axe now causes HP Drain on unequip.
- Orb, scarf, and magical staff artefacts can now appear.
- Orbs of energy and the Staff of Wucad Mu now give -Wiz in exchange for a
chance to refund MP when spells are cast, with no chance of backlash.
- Scrolls of butterflies now blow back nearby creatures and create many more
butterflies. They now alternate with scrolls of summoning instead of fog.
- Rings of evasion are now +5 (were +4).
- All ranged weapons can now generate with electrocution, antimagic, and
draining brands. Venom ranged weapons no longer appear.
- The spectral brand now matches the player's accuracy and damage, the latter
reduced by 30% (ala cleaving).
- Throwing weapons now deal extra damage when they break.
- Short sword attack delay reduced.
- Evocable invisibilty and blink no longer have an MP cost.
- Spells have been reshuffled between books, and a new Maxwell's Memoranda book
has been added.
- Condensation Vanes and Tremorstones can no longer both generate in one game.
- Longbows, arbalests and hand crossbows have had their stats slightly tweaked.
- Removed the 'vorpal' brand and the unrand Morg.
Monsters
- New monsters:
- Sleepcap: native to the early Dungeon, sleepcaps may inflict sleep on hit,
making the player take massive damage from whoever attacks next.
- Skyshark: appearing in late Lair and early Shoals, skysharks become
enraged on drawing blood - first becoming Mighty, then Berserk!
- Demonic Crawlers lose the Warning Cry ability and elemental resistances in
exchange for higher damage and very fast regeneration.
- Doom Hounds' Howl is now resistable by Will.
- Many monsters do somewhat less damage.
- Walking Tomes are now unable to cast while silenced.
- Ironbound Frosthearts' Creeping Frost spell is now fully resistable by rC.
- Fleeing monsters will no longer avoid harmful clouds.
Spells
- New spells:
- Kiss of Death (L1 Conj/Necro): does high draining damage to an adjacent
enemy, at the cost of significant max HP drain to the caster.
- Momentum Strike (L2 Conj/Tloc). Redirects the caster's momentum for a
damaging attack that doesn't require line of fire, but locks the caster in
place for some turns after a hit (and cannot be recast until this expires).
- Cigotuvi's Dreadful Rot (L2 Necro/Air/Pois). Rots away the caster's flesh
to create a cloud of deadly miasma on their tile.
- Kindle Blastsparks (L3 Fire/Air/Tloc). Creates an explosive cloud on the
caster's tile, usable as a land mine or tricky tool.
- Vhi's Electric Charge (L3 Tloc/Air). Launches the caster at a nearby foe
and launches a crackling melee attack, phasing through creatures en route.
- Arcjolt (L5 Air/Conj). Electrocutes everything adjacent to the caster,
everything adjacent to those creatures, etc, etc, in a chain.
- Plasma Beam (L5 Fire/Air): Fires a bolt of lightning and another bolt of
fire both at the most distant foe.
- Hailstorm moved to L3 (from L4) and can now miss.
- Manifold Assault moved to L4 (from L5) and does half as many attacks with
UC as with a weapon.
- Lesser Beckoning moved to L2 (from L3) and is now better at low power.
- Battlespheres now fire when any destructive spell is cast, not just Conj.
- Ozocubu's Refrigeration's damage has been increased.
- Slow no longer has bonus hex power.
- Irradiate now only has a 50% chance of malmutating affected creatures.
- The Simulacrum and Static Discharge spells have been weakened.
- Removed: Conjure Flame, Corpse Rot and Lightning Bolt.
Tiles and Other Art
- New tiles for player draconians.
- More icons for mutations.
- Several new splash screens.
- A new icon for Monstrous Menagerie.
- New art for many monsters, including Prince Ribbit and X-shaped simulacra.
- New art for many unrands, including the Elemental Staff and Wrath of Trog.
- New holiday-exclusive tiles for Sigmund, ogres and hats.