0.18: Difference between revisions
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imported>Bwijn 0.18 source: https://github.com/crawl/crawl/blob/master/crawl-ref/docs/changelog.txt |
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Stone Soup 0.18 (up to 0.18-a0-1126-ga2d7f46) | |||
-------------------------------------------- | |||
Highlights | |||
---------- | |||
* New god: Pakellas the Inventive. | |||
Branches, Environment | |||
--------------------- | |||
* Ziggurat portals no longer appear in Pan. | |||
* The Orcish Mines are now two levels, and only spawn plain orcs as part of | |||
bands; gold generation is doubled to account for the shorter branch. | |||
* The Elven Halls now contains elementals and dancing weapons (in addition to | |||
the ones normally found in the Hall of Blades). | |||
Character | |||
--------- | |||
* A new mutation: Sturdy Frame, reducing base ER by 2/4/6 and thus making | |||
heavy armour easier to wear. Can be a demonspawn mutation. | |||
* The player no longer takes an accuracy penalty for fighting while invisible | |||
but without SInv (also true of monsters). | |||
* Formicids now have 0 Throwing aptitude (was -2). | |||
* Taking a known shaft now has a 2/3 chance of shafting one floor and 1/3 of | |||
two floors. | |||
* Breath abilities are no longer mutations and are now unique to draconians | |||
and nagas. | |||
* Weapon types no longer have distinct strength weights. Instead of dex and str | |||
both giving varying bonuses to damage, str now solely gives a bonus to-dam, | |||
and dex now solely gives a bonus to accuracy. | |||
Gods | |||
---- | |||
* New god: Pakellas the Inventive. Pakellas is a temple god, with an altar | |||
either in Temple or on D:2-9. | |||
- Grants MP on kills (at about half the rate of Vehumet) and passive | |||
wand charge identification. | |||
- Blocks MP regeneration and hates channeling (staff of energy, crystal | |||
ball of energy, the Staff of Wucad Mu, and Sublimation of Blood). | |||
- Piety on kills. | |||
- 1*: Quick Charge: spend 2/3 your current MP pool to add some charges | |||
to a wand or rod proportional to your Evocations, your current MP pool, | |||
and the capacity of the device. | |||
- At 2*, Pakellas gifts you a wand once (of any type other than heal | |||
wounds, hasting, and teleportation). | |||
- 3*: Device Surge: on your next use of an evocable item, spends 1-9 MP | |||
to apply one to three enhancers to its power output, with maximum | |||
MP and number of enhancers dependent on piety. | |||
- Starting at 4*, Pakellas occasionally gifts rods, wands, and miscellaneous | |||
evokables (always starting with a rod unless you are a felid). | |||
- 6* capstone: Supercharge: sets a rod to +10 (18/18), or sets a wand's | |||
capacity to 50% above normal for that wand type (in addition to recharging | |||
it - this has the effect of improving Quick Charge's efficiency on the | |||
wand). | |||
* Xom now chaos brands more weapon gifts, and can chaos brand ranged weapons | |||
again. | |||
* Xom's random spell list has been adjusted slightly. | |||
* Finesse is no longer blocked by stasis. | |||
* Jiyva altars in Dungeon no longer appear as early in Dungeon. | |||
* Cheibriados now blocks chaos effects from hasting the player. | |||
* Piety given for a Ru sacrifice is more explicitly stated. | |||
* Abandoning Yredelemnul now destroys your zombie minions. | |||
* Followers of Elyvilon can pacify insects (again). | |||
* Zin's Recite is now only interrupted if the player is silenced or | |||
incapacitated (or goes berserk). | |||
* Gozag's Call Merchant now bases the shop quality on the player's level | |||
rather than on their location. | |||
Items | |||
----- | |||
* New items: | |||
- The amulet of dismissal, which has a chance of teleporting away enemies | |||
that damage the player, but causes a few turns of vertigo (lowered | |||
accuracy, EV, and spell success) when first worn. | |||
- The amulet of reflection, which grants a few points of shielding that | |||
act as a shield of reflection. | |||
- The amulet of harm, which increases damage dealt to and by the wearer by | |||
25%. | |||
- The amulet of magic regeneration, which increases the player MP regen rate | |||
after a warmup period. | |||
- The ring of resist corrosion, which has the same effect as the former | |||
amulet. | |||
- A figurine of a ziggurat - evoke to create a ziggurat portal. Appears on | |||
Zig:27 of all ziggurats and in the Tomb:3 loot. | |||
- Pieces from Xom's chessboard - evoke to randomly swap the positions of | |||
you and all enemies and LOS, or (on failure) to trigger a Xom effect. | |||
- Unrand: The +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+}, an | |||
executioner's axe with a chance of placing freezing clouds on enemies it | |||
strikes. | |||
- Unrand: The +12 armour of Talos {ponderous, rF+}, a troll/ogre-sized suit | |||
of plate mail. | |||
- Unrand: The +3 Warlock's Mirror {reflection}, a buckler that allows | |||
reflection of piercing effects and enchantments, among other things. | |||
* The robe of vines is now +2, Regen+7. | |||
* The Majin-Bo now speaks occasionally. | |||
* The amulet of Cekugob is now an amulet of dismissal. | |||
* The brooch of Shielding is now a +8 amulet of reflection with no AC or EV | |||
bonus. | |||
* Wearing an amulet of regeneration has no effect until the next time you are | |||
at full health. | |||
* A new property can now generate on random artefacts: Fragile, which destroys | |||
the item when it is removed. | |||
* Amulets of faith now grant a 25% bonus to piety, not a 33% bonus. | |||
* Potions of ambrosia now bypass clarity. | |||
* The evocable teleport property +Tele is removed. Rings of teleportation now | |||
only have the *Tele teleportitis effect. | |||
* Potions of cure mutation are slightly more common. | |||
* Removed items: | |||
- Amulets of resist mutation, stasis, warding, and corrosion. | |||
- Ring of invisibility. | |||
- Potions of degeneration. | |||
Monsters | |||
-------- | |||
* New monsters: | |||
- Spark wasps, lethally electric swarming insects that appear singularly in | |||
Spider and in packs in Depths. | |||
- Iron giants, with all the resilience that iron implies and the ability to | |||
throw you into the pack of giants they lead. | |||
- Doom hounds, demonic canines lurking in Tartarus who can howl once to | |||
create a pack of nasty creatures. | |||
- Deep elf archers, who have attained a notable level of skill in both | |||
archery and hexes. | |||
- Deep elf elementalists, with mastery of all of the elemental schools and | |||
the noted ability to turn rock into earth elementals to dig out entrenched | |||
foes. | |||
* Chaos champions lose Chaotic Mirror and instead gain Call of Chaos, an | |||
ability which applies (usually) positive status effects to allies in its | |||
line of sight. | |||
* Mnoleg gains Call of Chaos (as above), Random Bolt, and Dig. | |||
* Gloorx Vloq gains Summon Executioners and Black Mark. | |||
* Salamander stormcallers' chant does not need to be continuous; they now | |||
only need to try to cast Fire Storm at their target three times for it to | |||
trigger. | |||
* Entropy weavers' corrosion is now instant and smite-targeted, but only | |||
applies one level of corrosion. | |||
* Ice devils are now tier 4 demons, with lowered HD to match. | |||
* Hellwings now have the swoop attack formerly possessed by blue devils. | |||
* Orange demons have their attacks split - they now have a reaching poison | |||
sting and a melee-only weakness attack. | |||
* Salamander mystics lose Localised Ignite Poison. | |||
* Natasha, deep elf knights, and salamander stormcallers can no longer cast | |||
Conjure Flame. | |||
* Banishment from powerful monsters can now send you deeper into the Abyss | |||
than Abyss:1. | |||
* Deep elf mages are now HD 9 and have new spell sets, including spells | |||
previously cast by deep elf conjurers and summoners. | |||
* The Sap Magic effect from demonspawn warmongers now has three fixed levels of | |||
success rate penalty, rather than scaling continuously. Each spell cast while | |||
under the Sap effect has a fixed chance to increase the penalty level. The | |||
penalty now expires when the "Sap" status expires. | |||
* Demonspawn corruptors' Corrupt Body spell is now a single-target version of | |||
the same spell used by wretched stars. These spells both now try to apply | |||
multiple levels of a single random temporary mutation instead of giving many | |||
different kinds. | |||
* Ancient champions and death knights no longer have the Haunt spell. | |||
* Swamp worms are now amphibious and generate submerged, emerging to attack the | |||
player and never resubmerging. | |||
* Deep elf high priests now have an Aura of Brilliance spell that affects all | |||
allies in their view, making them cast spells more frequently and with more | |||
spell power. | |||
* Natasha no longer becomes weaker upon revival. | |||
* Removed monsters: | |||
- Octopode crushers. | |||
- (Plain) spiders. | |||
- Salamander firebrands. | |||
- Blue devils. | |||
- Brain worms. | |||
- Deep elf fighters, conjurers, priests, and summoners. | |||
- Trapdoor spiders. | |||
Spells | |||
------ | |||
* New spell: Yara's Violent Unravelling (L5 Hexes/Transumations). Dispels | |||
all cancellable effects on the target and, if any were dispelled, causes | |||
a damaging explosion of mutagenic energy around the victim. | |||
* Hydra Form now has a fixed number of heads. | |||
* The Infusion spell has a lower power cap, scaling more quickly to the same | |||
damage bonus as before. | |||
* Spectral Weapon now bases the strength of the summoned weapon on spell power | |||
instead of weapon skill. | |||
* Alistair's Intoxication is now level 5 and gives Vertigo status instead of | |||
confusing the player or draining Int, and can sometimes affect rPois | |||
monsters. | |||
* Monstrous Menagerie is now level 7. | |||
* Shadow creatures is now level 6. | |||
Interface | |||
--------- | |||
* Earth elementalists now have their stones start on b. | |||
* Characters starting with a primary ranged weapon now have their melee weapon | |||
on b by default. | |||
* An option is added to the butchering prompt to allow butchering only | |||
(e)dible corpses. | |||
* Auto-eat now triggers for ghouls if they are rotted. | |||
* The religion screen now shows all god powers, with currently accessible | |||
powers (per level of piety) being highlighted. | |||
* Many previously hardcoded forced mores are now optional and present in the | |||
default init.txt. | |||
Revision as of 11:34, 21 February 2016
Stone Soup 0.18 (up to 0.18-a0-1126-ga2d7f46)
Highlights
- New god: Pakellas the Inventive.
Branches, Environment
- Ziggurat portals no longer appear in Pan.
- The Orcish Mines are now two levels, and only spawn plain orcs as part of
bands; gold generation is doubled to account for the shorter branch.
- The Elven Halls now contains elementals and dancing weapons (in addition to
the ones normally found in the Hall of Blades).
Character
- A new mutation: Sturdy Frame, reducing base ER by 2/4/6 and thus making
heavy armour easier to wear. Can be a demonspawn mutation.
- The player no longer takes an accuracy penalty for fighting while invisible
but without SInv (also true of monsters).
- Formicids now have 0 Throwing aptitude (was -2).
- Taking a known shaft now has a 2/3 chance of shafting one floor and 1/3 of
two floors.
- Breath abilities are no longer mutations and are now unique to draconians
and nagas.
- Weapon types no longer have distinct strength weights. Instead of dex and str
both giving varying bonuses to damage, str now solely gives a bonus to-dam, and dex now solely gives a bonus to accuracy.
Gods
- New god: Pakellas the Inventive. Pakellas is a temple god, with an altar
either in Temple or on D:2-9. - Grants MP on kills (at about half the rate of Vehumet) and passive wand charge identification. - Blocks MP regeneration and hates channeling (staff of energy, crystal ball of energy, the Staff of Wucad Mu, and Sublimation of Blood). - Piety on kills. - 1*: Quick Charge: spend 2/3 your current MP pool to add some charges to a wand or rod proportional to your Evocations, your current MP pool, and the capacity of the device. - At 2*, Pakellas gifts you a wand once (of any type other than heal wounds, hasting, and teleportation). - 3*: Device Surge: on your next use of an evocable item, spends 1-9 MP to apply one to three enhancers to its power output, with maximum MP and number of enhancers dependent on piety. - Starting at 4*, Pakellas occasionally gifts rods, wands, and miscellaneous evokables (always starting with a rod unless you are a felid). - 6* capstone: Supercharge: sets a rod to +10 (18/18), or sets a wand's capacity to 50% above normal for that wand type (in addition to recharging it - this has the effect of improving Quick Charge's efficiency on the wand).
- Xom now chaos brands more weapon gifts, and can chaos brand ranged weapons
again.
- Xom's random spell list has been adjusted slightly.
- Finesse is no longer blocked by stasis.
- Jiyva altars in Dungeon no longer appear as early in Dungeon.
- Cheibriados now blocks chaos effects from hasting the player.
- Piety given for a Ru sacrifice is more explicitly stated.
- Abandoning Yredelemnul now destroys your zombie minions.
- Followers of Elyvilon can pacify insects (again).
- Zin's Recite is now only interrupted if the player is silenced or
incapacitated (or goes berserk).
- Gozag's Call Merchant now bases the shop quality on the player's level
rather than on their location.
Items
- New items:
- The amulet of dismissal, which has a chance of teleporting away enemies
that damage the player, but causes a few turns of vertigo (lowered
accuracy, EV, and spell success) when first worn.
- The amulet of reflection, which grants a few points of shielding that
act as a shield of reflection.
- The amulet of harm, which increases damage dealt to and by the wearer by
25%.
- The amulet of magic regeneration, which increases the player MP regen rate
after a warmup period.
- The ring of resist corrosion, which has the same effect as the former
amulet.
- A figurine of a ziggurat - evoke to create a ziggurat portal. Appears on
Zig:27 of all ziggurats and in the Tomb:3 loot.
- Pieces from Xom's chessboard - evoke to randomly swap the positions of
you and all enemies and LOS, or (on failure) to trigger a Xom effect.
- Unrand: The +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+}, an
executioner's axe with a chance of placing freezing clouds on enemies it
strikes.
- Unrand: The +12 armour of Talos {ponderous, rF+}, a troll/ogre-sized suit
of plate mail.
- Unrand: The +3 Warlock's Mirror {reflection}, a buckler that allows
reflection of piercing effects and enchantments, among other things.
- The robe of vines is now +2, Regen+7.
- The Majin-Bo now speaks occasionally.
- The amulet of Cekugob is now an amulet of dismissal.
- The brooch of Shielding is now a +8 amulet of reflection with no AC or EV
bonus.
- Wearing an amulet of regeneration has no effect until the next time you are
at full health.
- A new property can now generate on random artefacts: Fragile, which destroys
the item when it is removed.
- Amulets of faith now grant a 25% bonus to piety, not a 33% bonus.
- Potions of ambrosia now bypass clarity.
- The evocable teleport property +Tele is removed. Rings of teleportation now
only have the *Tele teleportitis effect.
- Potions of cure mutation are slightly more common.
- Removed items:
- Amulets of resist mutation, stasis, warding, and corrosion. - Ring of invisibility. - Potions of degeneration.
Monsters
- New monsters:
- Spark wasps, lethally electric swarming insects that appear singularly in Spider and in packs in Depths. - Iron giants, with all the resilience that iron implies and the ability to throw you into the pack of giants they lead. - Doom hounds, demonic canines lurking in Tartarus who can howl once to create a pack of nasty creatures. - Deep elf archers, who have attained a notable level of skill in both archery and hexes. - Deep elf elementalists, with mastery of all of the elemental schools and the noted ability to turn rock into earth elementals to dig out entrenched foes.
- Chaos champions lose Chaotic Mirror and instead gain Call of Chaos, an
ability which applies (usually) positive status effects to allies in its line of sight.
- Mnoleg gains Call of Chaos (as above), Random Bolt, and Dig.
- Gloorx Vloq gains Summon Executioners and Black Mark.
- Salamander stormcallers' chant does not need to be continuous; they now
only need to try to cast Fire Storm at their target three times for it to trigger.
- Entropy weavers' corrosion is now instant and smite-targeted, but only
applies one level of corrosion.
- Ice devils are now tier 4 demons, with lowered HD to match.
- Hellwings now have the swoop attack formerly possessed by blue devils.
- Orange demons have their attacks split - they now have a reaching poison
sting and a melee-only weakness attack.
- Salamander mystics lose Localised Ignite Poison.
- Natasha, deep elf knights, and salamander stormcallers can no longer cast
Conjure Flame.
- Banishment from powerful monsters can now send you deeper into the Abyss
than Abyss:1.
- Deep elf mages are now HD 9 and have new spell sets, including spells
previously cast by deep elf conjurers and summoners.
- The Sap Magic effect from demonspawn warmongers now has three fixed levels of
success rate penalty, rather than scaling continuously. Each spell cast while under the Sap effect has a fixed chance to increase the penalty level. The penalty now expires when the "Sap" status expires.
- Demonspawn corruptors' Corrupt Body spell is now a single-target version of
the same spell used by wretched stars. These spells both now try to apply multiple levels of a single random temporary mutation instead of giving many different kinds.
- Ancient champions and death knights no longer have the Haunt spell.
- Swamp worms are now amphibious and generate submerged, emerging to attack the
player and never resubmerging.
- Deep elf high priests now have an Aura of Brilliance spell that affects all
allies in their view, making them cast spells more frequently and with more spell power.
- Natasha no longer becomes weaker upon revival.
- Removed monsters:
- Octopode crushers. - (Plain) spiders. - Salamander firebrands. - Blue devils. - Brain worms. - Deep elf fighters, conjurers, priests, and summoners. - Trapdoor spiders.
Spells
- New spell: Yara's Violent Unravelling (L5 Hexes/Transumations). Dispels
all cancellable effects on the target and, if any were dispelled, causes a damaging explosion of mutagenic energy around the victim.
- Hydra Form now has a fixed number of heads.
- The Infusion spell has a lower power cap, scaling more quickly to the same
damage bonus as before.
- Spectral Weapon now bases the strength of the summoned weapon on spell power
instead of weapon skill.
- Alistair's Intoxication is now level 5 and gives Vertigo status instead of
confusing the player or draining Int, and can sometimes affect rPois monsters.
- Monstrous Menagerie is now level 7.
- Shadow creatures is now level 6.
Interface
- Earth elementalists now have their stones start on b.
- Characters starting with a primary ranged weapon now have their melee weapon
on b by default.
- An option is added to the butchering prompt to allow butchering only
(e)dible corpses.
- Auto-eat now triggers for ghouls if they are rotted.
- The religion screen now shows all god powers, with currently accessible
powers (per level of piety) being highlighted.
- Many previously hardcoded forced mores are now optional and present in the
default init.txt.