Ironbound frostheart: Difference between revisions
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==History== | ==History== | ||
*Prior to [[0.32]], ironbound frosthearts had HD 12 instead of 11. | |||
*Prior to [[0.30]], Creeping Frost ignored cold resistance entirely. | *Prior to [[0.30]], Creeping Frost ignored cold resistance entirely. | ||
*Ironbound frosthearts were added in [[0.27]]. | *Ironbound frosthearts were added in [[0.27]]. | ||
Revision as of 22:18, 26 September 2026
Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
| ironbound frostheart p | |
|---|---|
| HP | 39-80 |
| HD | 11 |
| XP | 810 |
| Speed | 10 |
| AC | 5 |
| EV | 9 |
| Will | 40 |
| Attack1 | 25 (touch: cold)
|
| Resistances | rC+ |
| Vulnerabilities | None |
| Habitat | Land |
| Intelligence | Human |
| Uses | Starting equipment Open doors |
| Holiness | Natural |
| Size | Medium |
| Type | human, human |
| Flags | See invisible Speaks Warm-blooded |
| An emaciated warrior-mage, bound to guard long-coveted treasures. It calls forth deadly frost from its surrounds, freezing foes that are next to walls. |
Useful info
Ironbound frosthearts are threatening ice mages guarding the Vaults. Like the player spell Frozen Ramparts, Frosthearts can freeze the walls adjacent to the player to harm them. They inflict the Frozen status, slowing down player movement.
Spells
| Tile | Name | Damage | Range | Flags |
|---|---|---|---|---|
| Creeping Frost | 3d18 | LOS | Wizard flag |
Tips & Tricks
These enemies are dangerous when faced in conjunction with other Vaults denizens, who will swarm you or pelt you with missiles if you leave a corridor or chokepoint to avoid Creeping Frost. Disable them with hexes or break LOS with them to buy some time to deal with other enemies first.