Ghost crab claws: Difference between revisions
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+2 [[gloves]] | +2 [[gloves]] | ||
+4 [[strength]]<br /> | |||
+2 [[intelligence]]<br /> | |||
+4 [[slaying]]<br /> | |||
[[Necromancy]] enhancer<br /> | |||
It may create [[cloud#Spectral flames|clouds of spectral flames]] when the wearer attacks or casts spells, and grants immunity from such clouds. Necromancy spells have a greater chance to produce spectral flames. These clouds can spawn short-lived friendly [[spectral thing]]s.<br /> | |||
==Desirability== | ==Desirability== | ||
The ghost crab claws are a good choice for any unarmed fighter who does not care much about shield use, or who wants to supplement their power with Necromancy spells. The [[Spore talisman]] has good synergy with the ghost crab claws, as it melds the offhand slot but not gloves. | |||
==History== | ==History== | ||
Latest revision as of 03:36, 14 October 2026
- This page is a stub. You could probably expand this page should you wish to do so.
| A large pair of ghostly claws fashioned into gloves by a fenstrider coven for use in necromantic rites. The magically inclined and pugilistically favoured alike may grasp their connection with the spirits of the dead, but these pincers make grasping anything else an exercise in frustration.
(This item prohibits the use of a weapon or shield while equipped.) |
the +2 pair of ghost crab claws
+2 gloves
+4 strength
+2 intelligence
+4 slaying
Necromancy enhancer
It may create clouds of spectral flames when the wearer attacks or casts spells, and grants immunity from such clouds. Necromancy spells have a greater chance to produce spectral flames. These clouds can spawn short-lived friendly spectral things.
Desirability
The ghost crab claws are a good choice for any unarmed fighter who does not care much about shield use, or who wants to supplement their power with Necromancy spells. The Spore talisman has good synergy with the ghost crab claws, as it melds the offhand slot but not gloves.