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Haunted armour: Difference between revisions

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imported>Qqqqwe2
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#REDIRECT[[Poltergeist#Level Bonuses]]
{{version034}}
{{monster info}}
 
==Useful Info==
'''Haunted armours''' are monsters summoned by [[poltergeist]]'s [[Poltergeist#Level_Bonuses|Cacophony]] ability. Actual [[HD]] equals to <code>XL * 2 / 3 + 2 * armour_enhancement_level.</code><ref>{{source ref|0.34.0|ability.cc|3165}}</ref>
 
Your haunted armour has a long XP-based recharge timer (about 3 times longer than a [[Draconian]] breath recharge) and generates continuous loud noise. The number of haunted armour units is equal to the number of Auxiliary [[Armour]] slots you have equipped. These allies can never stray more than 2 tiles from the player without being pulled back, and their attacks can daze, drain, and/or confuse their targets.
 
==History==
* Haunted armour was added in [[0.33]], along with Poltergeists.
 
==References==
<references/>

Latest revision as of 21:47, 27 September 2026

Version 0.34: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
An ordinary piece of armour, held in your haunting grip. It can attack nearby enemies, but must return to your side if you ever stray too far from it.

Useful Info

Haunted armours are monsters summoned by poltergeist's Cacophony ability. Actual HD equals to XL * 2 / 3 + 2 * armour_enhancement_level.[1]

Your haunted armour has a long XP-based recharge timer (about 3 times longer than a Draconian breath recharge) and generates continuous loud noise. The number of haunted armour units is equal to the number of Auxiliary Armour slots you have equipped. These allies can never stray more than 2 tiles from the player without being pulled back, and their attacks can daze, drain, and/or confuse their targets.

History

  • Haunted armour was added in 0.33, along with Poltergeists.

References

  1. ↑ ability.cc:3165 (0.34.0)