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Ring of evasion: Difference between revisions

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{{flavour|A ring that makes its wearer either more or less capable of avoiding attacks, depending on its degree of enchantment.}}


{{flavour|This ring makes its wearer either more or less capable of avoiding attacks, depending on its degree of enchantment.}}
A '''+5 ring of evasion''' boosts the [[evasion]] of its wearer by 5.  


A '''±X ring of evasion''' affects the [[evasion]] of its wearer by X (ranges from +6 to -6). If the enchantment is negative, the ring is usually [[curse]]d. Even if you've identified rings of evasion in general, you won't know the specific amount of evasion a given ring offers until after you've put it on.
==Desirability==
All characters can benefit from more [[EV]], but using a ring slot for it may or may not be a good idea depending on your other resistances. Unlike [[amulet]]s, though, you can quickly swap between rings.


==Desirability==
Rings of evasion are more effective, on average, than a [[ring of protection]]. However, [[AC]] is more ''reliable'' than EV; with evasion, you either dodge or you don't. If you already have high AC, then a ring of evasion can be a good defensive choice (AC has a somewhat diminishing return, since it can't reduce attacks below 0)
Depends on the strength of the ring. All characters can benefit from more [[EV]], but sacrificing a ring slot for it may or may not be a good idea, depending on your other resistances. A +1 ring is something you'll likely only use until a decent alternative comes around, but a +4-6 ring may be worth wearing through to the end of the game.
 
A [[ring of dexterity]] can end up providing more EV for characters with high [[Dodging]] skill (among dexterity's [[dexterity|other benefits]]).
 
==History==
*Prior to [[0.30]], rings of evasion gave only +4 evasion.
*Prior to [[0.27]], you could find rings of evasion with a -4 enchantment; such rings were always [[curse]]d.
*Prior to [[0.25]], enchantments were random values between 1 and 6 (positive and negative).


{{jewellery}}
{{jewellery}}
[[Category:Rings]]

Latest revision as of 06:04, 1 May 2026

Version 0.33: This article may not be up to date for the latest stable release of Crawl.
Type Jewellery
Name Ring of evasion
Icon
A ring that makes its wearer either more or less capable of avoiding attacks, depending on its degree of enchantment.

A +5 ring of evasion boosts the evasion of its wearer by 5.

Desirability

All characters can benefit from more EV, but using a ring slot for it may or may not be a good idea depending on your other resistances. Unlike amulets, though, you can quickly swap between rings.

Rings of evasion are more effective, on average, than a ring of protection. However, AC is more reliable than EV; with evasion, you either dodge or you don't. If you already have high AC, then a ring of evasion can be a good defensive choice (AC has a somewhat diminishing return, since it can't reduce attacks below 0)

A ring of dexterity can end up providing more EV for characters with high Dodging skill (among dexterity's other benefits).

History

  • Prior to 0.30, rings of evasion gave only +4 evasion.
  • Prior to 0.27, you could find rings of evasion with a -4 enchantment; such rings were always cursed.
  • Prior to 0.25, enchantments were random values between 1 and 6 (positive and negative).
Jewellery
Amulets Acrobat • Chemistry • Dissapation • Faith • Guardian spirit • Magic regeneration • Reflection • Regeneration • Wildshape
Rings Dexterity • Evasion • Flight • Intelligence • Magical power •
Poison resistance • Positive energy • Protection • Protection from cold • Protection from fire • Resist corrosion • See invisible • Slaying • Strength • Willpower • Wizardry