Jump to content
Toggle menu
  • 3.1K articles
  • 4.4K files
  • 18 users
  • 91.5K edits
Ashenzari's Archive
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Weak: Difference between revisions

From Ashenzari's Archive
imported>MoogleDan
m Added apis-killing
imported>Spudwalt
No edit summary
 
(11 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{version013}}
{{version032}}
{{flavour|Your physical attacks do less damage.}}


'''Weak''' is a [[status effect]] which reduces the target's melee damage output until sufficient time has passed: in essence an anti-[[might]]. It reduces monster melee damage by 33% (exactly cancelling out monster might), and player melee damage by 25%. At present, the only sources of weakness are the attacks of [[orange demon]]s and [[Elyvilon]]'s wrath upon killing an [[apis]].  
'''Weak''' is a [[status effect]] which reduces the target's melee damage. Player attacks are reduced by 25%,<ref>{{source ref|0.32.1|melee-attack.cc|2114}}</ref> and monster attacks are reduced by 33%.<ref>{{source ref|0.32.1|melee-attack.cc|4268}}</ref>


You can immediately end weak through [[Elyvilon]]'s Purification ability.
You can instantly cure yourself of weakness through use of [[Elyvilon]]'s Purification ability or a [[potion of cancellation]]. [[Yara's Violent Unravelling]] can also remove weakness, but at the cost of heavy damage, [[Malmutate|malmutation]], and [[magical contamination]]; using it merely to remove weakness is rather excessive, especially since many monsters that can weaken the player can easily reapply the status.
 
==Sources==
*[[Soul Splinter]] weakens the target when successful.
*[[Mercury Vapours]] may inflict weakness on the target and any adjacent monsters.
*[[Enfeeble]] applies weakness and [[antimagic]] to any monster, even if the target resists or is otherwise immune to the spell.
*Players in [[Death Form]] inflict weakness with melee attacks. This does not work against [[nonliving]] monsters.
*[[Demonspawn]] with level 3 of the [[Weakening Stinger]] mutation apply weakness with their auxiliary tail attacks.
*[[Weakening Gaze]] is a monster-only spell that applies Weak.
*An [[orange demon]]'s melee attacks inflict weakness on the victim (negated by [[poison]] resistance).
*[[Black Mark]] can apply weakness.
**Player [[demonspawn]] can get the [[Black Mark (mutation)|Black Mark mutation]], inflicting weakness on melee attacks.
**Monsters can cast Black Mark as a spell.


==History==
==History==
Weak was added in [[0.13]]
*[[0.32]] added Soul Splinter.
*In [[0.31]], Mercury Vapours and Death Form were added as player sources of weakness.
*In [[0.28]], Enfeeble was added as a reliable way to inflict weakness.
*Prior to [[0.15]], [[Elyvilon]] could punish the player for killing an [[apis]] by inflicting irresistible but temporary weakness.
*This status effect was added in [[0.13]].
 
==References==
<references/>


[[Category:Status effects]]
[[Category:Status effects]]

Latest revision as of 13:04, 27 February 2025

Version 0.32: This article may not be up to date for the latest stable release of Crawl.
Your physical attacks do less damage.

Weak is a status effect which reduces the target's melee damage. Player attacks are reduced by 25%,[1] and monster attacks are reduced by 33%.[2]

You can instantly cure yourself of weakness through use of Elyvilon's Purification ability or a potion of cancellation. Yara's Violent Unravelling can also remove weakness, but at the cost of heavy damage, malmutation, and magical contamination; using it merely to remove weakness is rather excessive, especially since many monsters that can weaken the player can easily reapply the status.

Sources

History

  • 0.32 added Soul Splinter.
  • In 0.31, Mercury Vapours and Death Form were added as player sources of weakness.
  • In 0.28, Enfeeble was added as a reliable way to inflict weakness.
  • Prior to 0.15, Elyvilon could punish the player for killing an apis by inflicting irresistible but temporary weakness.
  • This status effect was added in 0.13.

References