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Vault guard: Difference between revisions

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imported>MoogleDan
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imported>Spudwalt
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{{monster
{{version026}}
|name=vault guard
{{monster info}}
|glyph={{Cyan|@}}
|flags={{Fighter  flag}}<br>{{Warm blood flag}}<br>{{Sense invisible flag}}<br>{{Speaks flag}}
|resistances=none
|vulnerabilities=none
|max_chunks=4
|meat={{Contaminated corpse}}
|xp=1378
|holiness={{Natural}}
|magic_resistance=52
|hp_range=54 - 89
|avg_hp=71
|armour_class=1
|evasion=13
|habitat=land
|speed=10
|size={{Medium}}
|item_use={{Weapons armour}}
|attack1=20 ({{Hit type}}: {{Plain flavour}})
|attack2=
|attack3=
|attack4=
|hit_dice=13
|base_hp=3
|extra_hp=5
|fixed_hp=0
|intelligence={{Normal intelligence}}
|genus=human
|species=human
}}
{{Flavour|A heavily armed and armoured guardian of the Vaults.}}


==Useful Info==
==Useful Info==
'''Vault guards''' are stout warriors found only in [[the Vaults]], or occasionally guarding its entrance or the entrance to a [[treasure trove]] in the Dungeon. They tend to wield powerful branded weapons and sometimes shields. On their own, they're about as dangerous as an [[orc knight]], but a horde of them guards the entrance to the last level of the Vaults.
'''Vault guards''' are stout warriors found in [[the Vaults]], occasionally guarding its entrance, or the entrance to a [[treasure trove]]. They tend to wield powerful, occasionally-[[brand]]ed weapons and sometimes shields. On their own, they're about as dangerous as an [[orc knight]], but they tend to be found in bands alongside [[ironbound preserver]]s, [[ironbound convoker]]s, and/or [[vault warden]]s. You are guaranteed to face a horde of them upon entering the fifth and final floor of the Vaults.


==Tips & Tricks==
==Tips & Tricks==
*With the right gear, they can hit for brutal damage. Use stair dancing to ensure you only face a few at a time.
*Although not particularly terrifying, they can land decently powerful hits, particularly when armed with well-branded gear. Try not to take on too many at once.
*Their MR is not great. Confusing, enslaving, or poisoning them is not a bad idea.
*Their [[willpower]] is not that great. Confusing, enslaving, or petrifying them is not a bad idea. In case of emergency, bring a [[scroll of fear]] to send most of them running.
*In case of emergency, bring a [[scroll of fear]] to send most of them running.
 
[[Category:Human]]

Latest revision as of 04:22, 5 August 2021

Version 0.26: This article may not be up to date for the latest stable release of Crawl.
A heavily armed and armoured guardian of the Vaults.

Useful Info

Vault guards are stout warriors found in the Vaults, occasionally guarding its entrance, or the entrance to a treasure trove. They tend to wield powerful, occasionally-branded weapons and sometimes shields. On their own, they're about as dangerous as an orc knight, but they tend to be found in bands alongside ironbound preservers, ironbound convokers, and/or vault wardens. You are guaranteed to face a horde of them upon entering the fifth and final floor of the Vaults.

Tips & Tricks

  • Although not particularly terrifying, they can land decently powerful hits, particularly when armed with well-branded gear. Try not to take on too many at once.
  • Their willpower is not that great. Confusing, enslaving, or petrifying them is not a bad idea. In case of emergency, bring a scroll of fear to send most of them running.