Undying armoury: Difference between revisions
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{{monster info}} | {{monster info}} | ||
==Useful Info== | ==Useful Info== | ||
'''Undying | An '''Undying armoury''' can temporarily upgrade the weapons of 5-7 nearby allies. Those weapons tend to be top-tier items, with good plusses (from +4 to +9), and ''any'' brand, making possible normally unseen weapon/brand combinations: eg, a [[triple crossbow]] of [[distortion]]. These summoned weapons disappear once the monster is felled. They can also cast a damaging spell that also summons a short-lived [[dancing weapon]] near its target. Undying armouries appear in [[the Vaults]]. | ||
Undying | <!-- TO BE RESEARCHED: is there a timeout on the bestowed weapons? Or do they persist for as long as the Undying armoury lives? Can it be affecting 5-7 new allies each time the spell is cast? Or are only 5-7 allies affected at any one time? --> | ||
{{monster spells}} | {{monster spells}} | ||
==Tips & Tricks== | ==Tips & Tricks== | ||
*Undying armouries are priority targets, as their weapon gifts don't persist on death. | |||
==History== | ==History== | ||
*In [[0.32]], undying armouries were added to the game, replacing [[tentacled monstrosities]] in the Vaults. | |||
Latest revision as of 20:58, 28 September 2024
Version 0.32: This article may not be up to date for the latest stable release of Crawl.
- This page is a stub. You could probably expand this page should you wish to do so.
| undying armoury v | |
|---|---|
| HP | 64-130 |
| HD | 17 |
| XP | 1678 |
| Speed | 10 |
| AC | 11 |
| EV | 19 |
| Will | 120 |
| Attack1 | 27 (hit: plain)
|
| Attack2 | 27 (hit: plain)
|
| Attack3 | 27 (hit: plain)
|
| Resistances | rF+ rC+ rElec rPois+++ rDrown rMiasma rN+++ rTorm rPetrify rSticky |
| Vulnerabilities | Holy |
| Habitat | Land |
| Intelligence | Human |
| Uses | Open doors |
| Holiness | Undead |
| Size | Medium |
| Type | undying armoury, undying armoury |
| Flags | Fighter Flying Unbreathing Evil Insubstantial |
| A swirling tempest of souls and steel: knights and blacksmiths and weaponmasters, all bound to weapons they once held in life. To fight one is like fighting an entire army. |
Useful Info
An Undying armoury can temporarily upgrade the weapons of 5-7 nearby allies. Those weapons tend to be top-tier items, with good plusses (from +4 to +9), and any brand, making possible normally unseen weapon/brand combinations: eg, a triple crossbow of distortion. These summoned weapons disappear once the monster is felled. They can also cast a damaging spell that also summons a short-lived dancing weapon near its target. Undying armouries appear in the Vaults.
Spells
| Tile | Name | Damage | Range | Flags |
|---|---|---|---|---|
| Bestow Arms | — | 6 | Natural flag | |
| Flashing Balestra | 3d24 | 6 | Natural flag |
Tips & Tricks
- Undying armouries are priority targets, as their weapon gifts don't persist on death.
History
- In 0.32, undying armouries were added to the game, replacing tentacled monstrosities in the Vaults.