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Training dummy: Difference between revisions

From Ashenzari's Archive
imported>Petzl
fixed stats
 
imported>Ge0ff
Update to 0.25 and switch to the monster info template
 
(12 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{monster
{{version025}}
|name=training dummy
{{monster info}}
|glyph={{LightGrey|8}}
|tile=[[File:Training_dummy.png]]
|flags={{Stationary flag}}
|resistances=none
|vulnerabilities=none
|max_chunks=0
|meat={{No corpse}}
|xp=2
|holiness={{Nonliving}}
|magic_resistance=immune
|hp_range=6 to 6
|avg_hp=6
|armour_class=0
|evasion=0
|habitat=land
|speed=10
|size={{Large}}
|item_use={{Starting equipment}}
|attack1= 1 ({{Weapon only type}}: {{Plain flavour}})
|attack2=
|attack3=
|attack4=
|hit_dice=1
|base_hp=0
|extra_hp=0
|fixed_hp=6
|intelligence={{High intelligence}}
|genus=training dummy
|species=training dummy
}}


A [[training dummy]] is a weak [[statue]] found only in the [[tutorial]] and some [[Elven Halls]]:5 [[vault]]s.
==Useful Info==
'''Training dummies''' are weak [[statue]]s found only in the [[tutorial]] and a rare [[Elven Halls]] vault.
 
==Tips & Tricks==
Even though they are completely harmless, they halt auto-travel and rest.

Latest revision as of 11:19, 27 October 2020

Version 0.25: This article may not be up to date for the latest stable release of Crawl.
A mannequin used for battle practice.

“Things are only mannequins and even the great world-historical events are only costumes beneath which they exchange glances with nothingness, with the base and the banal.”
-Walter Benjamin, _Protocols to the Experiments on Hashish, Opium and
Mescaline 1927-1934_, “Protocol II: Highlights of the Second Hashish
Impression”. 15 January 1928.
trans. Scott J. Thompson, 1997.

Useful Info

Training dummies are weak statues found only in the tutorial and a rare Elven Halls vault.

Tips & Tricks

Even though they are completely harmless, they halt auto-travel and rest.